Re: [JAVA3D] Robot Arm Simulation

2004-05-23 Thread Mark McKay
Alp Yilancioglu wrote: Need Help! This is my thesis project for the university and I have got only 10 days to finish this project. I need help because I don’t know The java3d package methods. I am making a robot arm simulation. I wanted the user to give the coordinates as an input and the arm will

[JAVA3D] Robot Arm Simulation

2004-05-23 Thread Alp Yilancioglu
Need Help! This is my thesis project for the university and I have got only 10 days to finish this project. I need help because I don’t know The java3d package methods. I am making a robot arm simulation. I wanted the user to give the coordinates as an input and the arm will go to the given coordi

[JAVA3D] robot arm simulation

2004-05-23 Thread Alp Yilancioglu
  Need Help!  This is my thesis project for the university and I have got only 10 days to finish this project. I need help because I don’t know The java3d package methods. I am making a robot arm simulation. I wanted the user to give the coordinates as an input and the arm will go to th

[JAVA3D] Scene exporter

2004-05-23 Thread Mark McKay
I've spent about a month writing a pretty detailed model exporter for Java3D games, which I intended to use as a substitute for VRML/jX3D. I designed it to be optimized for use in for games, and specificly Java3D games. Unfortunately, I find my employment situation shifting, and am not sure if I

Re: [JAVA3D] VRML Lighting?

2004-05-23 Thread Mark McKay
Lally Singh wrote: Hi, I'm trying to put some basic lighting into a scene that's got lots of VRML objects in it. Each VRML model I'm loading is real simple (a lego brick, a cone, etc). As I understand, one has to generate normals to get lighting to work, and to do that, I need to use a NormalGene

[JAVA3D] VRML Lighting?

2004-05-23 Thread Lally Singh
Hi, I'm trying to put some basic lighting into a scene that's got lots of VRML objects in it. Each VRML model I'm loading is real simple (a lego brick, a cone, etc). As I understand, one has to generate normals to get lighting to work, and to do that, I need to use a NormalGenerator, which needs

Re: [JAVA3D] Collision node detach problem...

2004-05-23 Thread Liu Samuel
Dear Peter, I have worked out a solution for this problem:-) But on M$\'s windows2000 platform, not Linux(Are you linux guy?I like it either, but I have to work this project on Windows. Maybe we can discuss Linux later, surely not in this mailing list) What I do is putting all my colllision b