Dear All,
I've been getting a steady stream of e-mails about
J3DTimer.getValue() not working. The bug has been recorded
as:
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=5016273
Has anyone got a solution for this?
Isn't it just a matter of fixing the few lines of code that
extracts the Que
Sorry if this has been asked before...I looked in the archives for how
to integrate Java3D's Canvas3D and SWT and didn't find much especially
lately. I'm just learning about SWT, so I really don't know much about
it yet. Does anyone know if it is possible for SWT and Java3D to play
well together?
On Tue, 25 May 2004 16:29:15 -0300, Leandro L Dihl <[EMAIL PROTECTED]>
wrote:
MediaContainer song = new MediaContainer("roar.au");
The MediaContainer expects a URL (or an InputStream) and "roar.au" doesn't
looks like a URL for me. Try it with a preceding "file:"
--
http://www.3dchat.org - Welcome T
execption:"Exception in thread "main" javax.media.j3d.SoundException:
MediaContainer: setURL - bad URL".
are you sure it sees the sound file ? i doubt if the path to the file or classpath
may be wrong , or the machine may be looking at the wrong place for the file.
---Isaac
hi all! I am trying to create a PointSound using the following code:
MediaContainer song = new MediaContainer("roar.au");
PointSound sound = new PointSound(song, 20.0f);
sound.setSchedulingBounds(new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
100.0)); roar.au is in my current directory.When i
Hello,
I am using a J3DGraphics2D and I found that if I draw into an image, then
draw that image onto the J3DGraphics2D, everything works well. However if I
set the rendering hint of the image to use antialiasing, the J3DGraphics2D
appears to composite all drawImage() calls rather than clear prope
Hello
1. Get the java3d-Doc and a working java3d-installtion. The important stuff is
in
com.sun.j3d.utils.universe
javax.media.j3d
com.sun.j3d.utils.geometry
forget about the rest for now.
> I need to learn
>1-how to combine / attach / create a joınt/ between two 3dshaped
> objects.. "ex
Here is some code that creates a condition similar to what I describe in the
previous message. This creates a number of SimpleUniverse instances (5 by
default) and then gets rid of them. It does not itself show that there are
SimpleUniverses that stay around, but using a Heap analyzer like Optimi