I guess you are trying to load a image for texturing
porpuses, right ?
See Java3D demo TextureTest. It is a good starting
point.
Java3D Collateral page has some tutorials
http://java.sun.com/products/java-media/3D/collateral/index.html
And www.j3d.org has FAQs and articles about using
Java3D.
A
Sometime ago I saw this same error message in crashing
Windows OpenGL application.
A video driver update solve it.
Maybe it works for you too.
Alessandro
--- Brian McCormick <[EMAIL PROTECTED]> escreveu: >
All,
>
> Can anyone tell me what the following error messages
> indicate? Thanks in
> adv
Hi,
I am a newbie. I am trying to display an image on a Canvas3D. Didnt succeed.
Whats the right way to display images so that I can apply other functions on
it in the future.
Thanks for the help,
Newbie.
_
Is your PC infected? Get a F
Hi
I am a newbie. I am trying to load a image in JPanel
on a Canvas3D.
Is there anyway I can do it. All i see is a blank
screen.
I'll appreciate if someone takes the effort of
explaining.
Thanks in advance,
Newbie
__
Do you Yahoo!?
Friends. Fun. Try the all-
Is it poosible or safe to use PickIntersection and PickResult classes to
simplify the problem.
first constructing the PickResult using the sceneGraphpath and the node I
got for calling BranchGroup.pickall, then calling getIntersection()
The method should return null if the holes are not solid, o
You probably have it modeled as a single object and thus with bounds
picking you get a "hit" even in places where your object isn't solid.
You might need to do geometry picking to be more precise. Also beware
that a "hole" through an object may just be an "invisible" surface (100%
transparent).
-
hi all,
I released a new version of CazaPool3D.
CazaPool3D is 100% pur java 8 ball pool game.
- It uses many java3D technology like: Behaviors, 3D model loading,
PathInterpolator, morphing, textures, lights, collisions, picking, etc...
- It handles multiple views
- It shows ball trajectories a
sounds like a bum driver to me.. without going into great depth..
ian
Brian McCormick wrote:
All,
Can anyone tell me what the following error messages indicate? Thanks in
advance.
extensionStr == null
wglCreateContext Failed: The handle is invalid.
Brian
===
Thanks John, it works.
Just one question about picking through holes of a body. I am picking
downwards and I get the billiard table . Fine, but even above the pockets I
still get the table. It seems that the 3ds loader has made my table as a
square with no holes in it,such that as long as you are a
Alp,
> How can i recompile the scene.
>
> i want to make my robotarm -to pick an available shape from the
> eviroment and put it to a another given x,y,z coordinate
Then it is not necessary to recompile the scene, just modify
the object's Transform3D.
> i make it like this.
>
> during runti
Alp Yilancioglu wrote:
Hi again..
How can i recompile the scene.
i want to make my robotarm -to pick an available shape from the
eviroment and put it to a another given x,y,z coordinate
i make it like this.
during runtime my robot arm goes on to the shape to pick it. and i
add the shape to
All,
Can anyone tell me what the following error messages indicate? Thanks in
advance.
extensionStr == null
wglCreateContext Failed: The handle is invalid.
Brian
===
To unsubscribe, send email to [EMAIL PROTECTED] and incl
Hi again..
How can i recompile the scene.
i want to make my robotarm -to pick an available shape from the
eviroment and put it to a another given x,y,z coordinate
i make it like this.
during runtime my robot arm goes on to the shape to pick it. and i
add the shape to the robot arm..
Bassam, your code does not pick straight "down" from your point. Try
something more like:
Point3d end = new Point3d(point.x ,point.y-5 ,point.z );
Point3d start = new Point3d(point);
- John Wright
Starfire Research
Bassam wrote:
Sorry John it didn't work.It gives the same result (NULL).
Sorry John it didn't work.It gives the same result (NULL).
As my last choice I will post some of the code. Maybe you can figure out
somethig wrong. Here it is:
///
//This checks downwards .Parameter "point" is the center of the ball
/
Bassam,
Try using pickAll rather than pickAny. We ended up rewriting all our
terrain following routines because of buggy picking utilities.
- John Wright
Starfire Research
Bassam wrote:
I just want to add more details. The table was done by 3ds Max program and saved as
3ds format. I ,then, loaded
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