Re: [JAVA3D] Robot Arm simulation

2004-06-03 Thread Alessandro Borges
You can remove BranchGroups from a scene, not TransformGroups. If you have to put and remove the same branch you your scene, consider using Switch. Switch allow you to turn on/off entire branch groups. Of course set all needed capability bits ;) Alessandro --- Alp Yilancioglu <[EMAIL PROTECTED]

Re: [JAVA3D] Robot Arm simulation

2004-06-03 Thread Alp Yilancioglu
Hi,     Thank you for helping me in this..     But I still got a problem     In the code   Lets say I have 1TG and  2TG named  TransformGroups  that have setCapability-Allow-transformGroup-read/write properties   and  1TG->has the shape added sphere     2TG-> has

[JAVA3D] Problem with setCoordinateIndices

2004-06-03 Thread Daniel Wojciechowski
(Sorry for my English) This is about instance of GeometryInfo class created like this: new GeometryInfo ( GeometryInfo.POLYGON_ARRAY ) Can I set coordinate indices with setCoordinateIndices ( coordinateIndices ) using array with not sorted indices in the begining of the array? For example I have

Re: [JAVA3D] cloneTree vs. SharedGroup/Link

2004-06-03 Thread Joerg 'Herkules' Plewe
I experienced problems with sharedgroups. This happens when the shared subgraph is complex. Then, memory usage exploded, performance broke down. For non-complex subgraphs, there is no big win. Due to that, I relied on cloneTree(), esp. for the models coming out of John's 3DS loader :). At least

Re: [JAVA3D] cloneTree vs. SharedGroup/Link

2004-06-03 Thread John Wright
Alan, All in all Java 3D suffers from pretty bad "memory bloat". We do use shared groups extensively in Pernica (creating dozens of copies of some fairly complex models - 4000+ vertices) and they seem "ok". - John Wright Starfire Research Alan Brockett wrote: > > Hi, > > I'm new to Java 3D and

[JAVA3D] cloneTree vs. SharedGroup/Link

2004-06-03 Thread Alan Brockett
Hi, I'm new to Java 3D and building an app that allows the user to create a sequence of "scenes", each of which contain any number of props, such as buildings, trees, vehicles. The props will typically be VRML or OBJ, loaded with one of the standard loaders. Number of props per scene will be on

Re: [JAVA3D] any takers?

2004-06-03 Thread cs
Alessandro Borges,! I met this error a long time ago. I closed the MATLAB Server,and reseted my machine.Then all ok. I don't know why,cause some other told me. === 2004-06-03 01:25:00 您在来信中写道:=== >Sometime ago I saw this same error message in crashing > Windows OpenGL application.