You can remove BranchGroups from a scene, not
TransformGroups.
If you have to put and remove the same branch you your
scene, consider using Switch. Switch allow you to turn
on/off entire branch groups.
Of course set all needed capability bits ;)
Alessandro
--- Alp Yilancioglu <[EMAIL PROTECTED]
Hi,
Thank
you for helping me in this..
But I still got a problem
In the code
Lets say I have 1TG and 2TG named TransformGroups
that have
setCapability-Allow-transformGroup-read/write
properties
and 1TG->has the shape added sphere
2TG-> has
(Sorry for my English)
This is about instance of GeometryInfo class created like this:
new GeometryInfo ( GeometryInfo.POLYGON_ARRAY )
Can I set coordinate indices with setCoordinateIndices ( coordinateIndices )
using array with not sorted indices in the begining of the array? For
example I have
I experienced problems with sharedgroups. This happens when the shared subgraph is
complex. Then,
memory usage exploded, performance broke down.
For non-complex subgraphs, there is no big win. Due to that, I relied on cloneTree(),
esp. for the
models coming out of John's 3DS loader :). At least
Alan,
All in all Java 3D suffers from pretty bad "memory bloat". We do use
shared groups extensively in Pernica (creating dozens of copies of some
fairly complex models - 4000+ vertices) and they seem "ok".
- John Wright
Starfire Research
Alan Brockett wrote:
>
> Hi,
>
> I'm new to Java 3D and
Hi,
I'm new to Java 3D and building an app that allows the user to create a
sequence of "scenes", each of which contain any number of props, such as
buildings, trees, vehicles. The props will typically be VRML or OBJ, loaded
with one of the standard loaders. Number of props per scene will be on
Alessandro Borges,!
I met this error a long time ago.
I closed the MATLAB Server,and reseted my machine.Then all ok.
I don't know why,cause some other told me.
=== 2004-06-03 01:25:00 您在来信中写道:===
>Sometime ago I saw this same error message in crashing
> Windows OpenGL application.