Hi, I still got the following exception and no game shown up on the left
side of the dialog window, all the buttons are shown up on right hand side
though.
but I can use the auto button to see a moving view of the roon in a separate
window.
Any suggestions?
Thanks
David
-Original Message---
Do you have a Linux installer ?
Or a single zip file ?
Alessandro
--- Alan Hudson <[EMAIL PROTECTED]> escreveu: > We
are looking for wider testing for our first
> release candidate for
> Xj3D M9. This release has 3 renderers, our Java3D
> renderer, and our new
> Aviatrix3D release for deskto
We are looking for wider testing for our first release candidate for
Xj3D M9. This release has 3 renderers, our Java3D renderer, and our new
Aviatrix3D release for desktop and Elumens devices. In order to run the
Aviatrix3D release you must have Java 1.4.2 or higher. This is included
in the full
Fredrik
Your light demo looks nice.
The other objects just have too few faces.
As the light reflection is pixel-by-pixel Gouraud
interpolated using the light values at vertices, few
faces means poor light effect. A simple example is the
look of a sphere with few faces against a sphere with
large a
Hello
(i don't think you're supposed to extend from Canvas3D ... but it may just
work)
> class canvases extends Canvas3D {
> public static void main(String args[] ) {
> JFrame frame = new JFrame();
Only 1 universe ? why not 2 (1 for the rotation-CC, 1 for the simple CC)
>
Hello
On Tuesday 08 June 2004 17:23, you wrote:
> Could someone point me in the right direction?
You can definie a "Appearance" that will only show the lines. Look at:
- Boy.setAppearance(Appearance ap)
- Appearance.setPolygonAttributes(PolygonAttributes polygonAttributes)
- PolygonAttributes.PO
a new pool-dist.zip file had been release (available from the web site).
this is the standalone version of the game.
http://membres.lycos.fr/franckcalzada/Billard3D/Pool.html
(note that heavy 3ds object are still loaded from the web).
Enjoy,
Franck
-Original Message-
From: Discussion l
Some quick thoughts without actual testing...
Create 2 VirtualUniverses as well (OR) use 2 ViewSpecificGroups - one for
each View (look at the Java3D docs for info. on ViewSpecificGroup) !
-Vaidya
>On Tue, 8 Jun 2004 08:21:52 -0600, Mikko Haapalehto
><[EMAIL PROTECTED]> wrote:
>Hi,
>
> Could
Hello andy,
i have no idea how to do this!
Can you help me again?
thanks
rob
-Ursprüngliche Nachricht-
Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
Im Auftrag von andy
Gesendet: Dienstag, 8. Juni 2004 05:11
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] loader obj number
Hi, under Internet Options/Advanced, I checked Java(Sun) Use Java2v1.4.0for
applet, but my jdk is c:\j2sdk1.4.2_03, under this JAVA_HOME, I have all the
j3d related jars under jre/lib/ext.
The exception is not CCE, it is ClassNotFoundException exception for applet.
Thanks
David
-Original Me
Make sure
- Your browser use the right jdk (Tools/Internet options)
-java3d files are correctly located under:
/jre/lib/ext/ [j3daudio.jar, j3dutils.jar, j3dcore.jar,
vecmath.jar]
Could you send me the CCE (ClassCastException) please?
Thanks a lot,
Franck
-Origin
Hi,
Is there an easy way to create border of box? For example If I create Box from
the com.sun.j3d.utils.geometry.Box class, can I display a border (outline) of
the box with different color (ie, the box is of red fill, but the line is
white). Could someone point me in the right direction?
Than
Hi, I tried the applet version of the game, I could not get it to run, I
clicked the pool.html, it is doing the "Please wait while loading ..."
forever, when I clicked the pool_plugin.html, it asked me to install new
java runtime, I did, but the applet window showed an Exception:
java.lang.ClassNot
Hello!
I try to learn how the light classes works in Java3D.
I have created a small app that contains 3 gaslights. Below each gaslight
there
is a surface, cylinder, box and a instance of a class called Ground (a
Shape3D
rectangle).
The gaslight emitts a spotlight downwards. The light that hits the
Hi,
Could someone say what is wrong with my code. I'm trying to create two
canvases and to render object( colorcube in this case) on canvas1 and
another object (colorcube with rotation) on canvas2. But result of my code
is that both cubes will be rendered on both canvases.
-mikko
Code looks
Thanks for your email.
Actually, I got this NPE before, but forgot to rebuild the dist environment.
It will be fixed for tomorrow. (I'll post a message about it)
Otherwise, did you experience any issues with the applet?
Franck
-Original Message-
From: Disc
Hi, when I tried to start the standalone mode with pool.cmd, I got the
following exception:
..
Jun 8, 2004 8:55:54 AM com.caza.billard3D.PoolSceneGraph showMyStatus
INFO: Loading 3ds/sofa.3DS done
Jun 8, 2004 8:55:55 AM com.caza.billard3D.PoolSceneGraph loadMyObjectURL
INFO:
url=jar:file:/C:/ja
The problem (as per my last discussion with Sun regarding this) is that
we can not legally allow Java 3D to be downloaded (without being able to
technically guarantee it isn't being downloaded in a "banned" country).
So if you are distributing on CD (and obviously not in a "banned"
country) then it
Hello!
I try to learn how the light classes works in Java3D.
I have created a small app that contains 3 gaslights. Below each gaslight
there
is a surface, cylinder, box and a instance of a class called Ground (a
Shape3D
rectangle).
The gaslight emitts a spotlight downwards. The light that hits the
hi,
I got a little problem. I want to find the way of doing a
B-TREE usingJAVA.UTIL. as there is many option possible i am a little bit
lost.
I want to do this configuration.
obj1
|
|__
obj11
|__obj111
|__
On Tue, 8 Jun 2004 09:17:41 +0100, Paul Brown <[EMAIL PROTECTED]> wrote:
>
>"Sun Microsystems allows vendors to distribute the Java 3D(TM) Runtime
>environment with their Java programs"
>
>So what is the issue with regard to licencing and distribution?
>
According to people on this list, you can't
> >looked at JOGL, which runs nicely on OS X, but not on Windows -- too many
> > of the drivers included with Windows only support Direct3D. (Sure, you can
> > usually get OpenGL-accelerated drivers from the manufacturer, but that's
> > not exactly seamless either.)
> That's completely false! It's
From the Java3D 1.3.1 readme file:
"Sun Microsystems allows vendors to distribute the Java 3D(TM) Runtime
environment with their Java programs"
So what is the issue with regard to licencing and distribution?
Thanks,
-Paul
===
T
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of M. Halpin
Sent: Montag, 7. Juni 2004 16:33
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Source code, licensing, and deployment
>looked at JOGL, which runs nicely on OS X, but not on Windows -- too many
Neither full OpenGL nor full DirectX is supported out of the box by Windows.
Whenever you buy a computer or just only a graphic card, you also receive a
CD containing the official drivers for the graphic card. It's just common
sense to install at least those drivers than to have windows install the
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