I like it very much !!
The trees are amazing, looks like 'Collin McRae Rally' ones;)
My system is
AMD Duron 1.1GHz
Linux Debian, GForce4 Ti4200 - drivers rel. 53.36
test with JDK 1.5.0 beta2
Runs fine here when turn off music.
I guess the music sound processing is taking too much cpu power. Try
Hi,
I use a Cone-Primitive which was created using the flag
GENERATE_TEXTURE_COORDS. When I set a texture to this Cone ist has the
wrong orientation, its up side is down on the Cones wrap. That means I
have to turn the texture. I tried this using a TextureAttributes-Object
together with a Transform
On Sat, 19 Jun 2004 22:07:41 +0800, Chaohui Zhu <[EMAIL PROTECTED]> wrote:
I don't know why the system always warns me:
javax.media.j3d.RestrictedAccessException: Group: only a BranchGroup
node may be added.
Thats because you are allowed to add an BranchGroup only ;-)
Set your Node as child of a Br
Hi, everyone,
I met with a strange problem today, see following
code:
BranchGroup br = new
BranchGroup();
MediaContainer mediacontainer =
loadSoundFile("background.wav");
BackgroundSound backgroundsound = new BackgroundSound(mediacontainer,
1.0f);
Am I the only one to notice that Kevin is back in the thick of things in
the Java 3D Forum after a hiatus :-) ? And should we not be saying Welcome
Back, and also take that as a hint for Sun's renewed commitment to Java
3D ?
We also need to appreciate Paul and Mark's continued presence and support
On Sat, 19 Jun 2004 00:14:39 +0200, Laurent Letellier <[EMAIL PROTECTED]>
wrote:
About the feedback of the project, my biggest deception is that
it appeares that many testers have reported that the game ran slowly
even thought they had a 2Ghz PC and a very good graphic card.
Beside the coll