[JAVA3D] New Java 3D interest list -- interest@java3d.dev.java.net

2004-07-01 Thread Kevin Rushforth
As you know from our announcement, the Java 3D source code is now available on java.net. The home page for the parent project for Java 3D on java.net is http://java3d.dev.java.net/ With this source release, we will be taking advantage of the tools on java.net for issue (bug) tracking, forums, auto

[JAVA3D] SLI Voodoo times are back

2004-07-01 Thread Alessandro Borges
For those looking for top notch performance video cards, see the 3dFX SLI revival at NVidia. This time using ultimate GeForce chips. http://www.nvidia.com/page/sli.html Alessandro __ Yahoo! Mail - agora com 100MB de espaço, ant

Re: [JAVA3D] Windows XP has problem with Java -Xmx ?

2004-07-01 Thread Alessandro Borges
We have here a application using -Xmx1400m with JDK1.3.1_07 in 2GB Win2K machine. We have not tested it under Linux, yet. Yes it goes to top several times a day. if you are not using 1.4 features you can downgrade to JRE 1.3.1. Alessandro --- [EMAIL PROTECTED] escreveu: > Try to set -Xms to a b

Re: [JAVA3D] Windows XP has problem with Java -Xmx ?

2004-07-01 Thread N. Vaidya
Probably a combination of JDK version and OS. The following link may be of some help http://forum.java.sun.com/thread.jsp? forum=37&thread=532798&tstart=30&trange=15 unless, of course, you happen to be the OP of that issue too :). --Vaidya >On Thu, 1 Jul 2004 14:45:58 -0500, Hong Cao <[EMAIL

Re: [JAVA3D] Windows XP has problem with Java -Xmx ?

2004-07-01 Thread Hong Cao
I tried using the same number under -Xmx and -Xms, for example -Xmx1500m, -Xms1500m But it doesn't work. The result is the same. - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 01, 2004 4:32 PM Subject: Re: [JAVA3D] Windows XP has problem wit

Re: [JAVA3D] Windows XP has problem with Java -Xmx ?

2004-07-01 Thread michaelpfeiffer
Try to set -Xms to a bigger value too - I had problems with a J3D-application which could be solved in this way (not my application so I'm not sure about the reason). On Thu, 1 Jul 2004 13:34:20 -0500, Hong Cao <[EMAIL PROTECTED]> wrote: We are using JDK 1.4.2_03 on all machines. The different beha

Re: [JAVA3D] Windows XP has problem with Java -Xmx ?

2004-07-01 Thread Hong Cao
We are using JDK 1.4.2_03 on all machines. The different behavior could be from either operating system have some limit, or we haven't got any concret idea how to fully use our 2G physical memory. > Different JDK versions? I vaguely remember an issue that we ran into > about 12 months ago

Re: [JAVA3D] Windows XP has problem with Java -Xmx ?

2004-07-01 Thread Justin Couch
Hong Cao wrote: One Dell machine can accept -Xmx1572m Other Gateway machines only acept -Xmx1200m, not higher. All machines have 2G physical memory. Different JDK versions? I vaguely remember an issue that we ran into about 12 months ago when we started doing really large worlds. The JVM would not

Re: [JAVA3D] Windows XP has problem with Java -Xmx ?

2004-07-01 Thread Hong Cao
Sorry we used -Xmx1500m, not -Xmx1500. One Dell machine can accept -Xmx1572m Other Gateway machines only acept -Xmx1200m, not higher. All machines have 2G physical memory. - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 01, 2004 2:09 PM Subjec

Re: [JAVA3D] morphing, 3ds objects and the Starfire loader

2004-07-01 Thread John Wright
Paul, Actually it's been so long since I wrote the loader that I don't recall why I was using recomputeIndices. It may be a hold over from when I previously was converting to triangle strips (to try and get better performance and lower memory usage). I'm not sure I wish to get into a debate on t

Re: [JAVA3D] Windows XP has problem with Java -Xmx ?

2004-07-01 Thread michaelpfeiffer
java . -Xmx1500 Have you really used this option or -Xmx1500M? -- http://www.3dchat.org - Welcome To The Unreal World http://java3d.virtualworlds.de - The J3D Developers Ressource === To unsubscribe, send email to [EMAIL P

Re: [JAVA3D] morphing, 3ds objects and the Starfire loader

2004-07-01 Thread Paul Brown
Hi John, I actually suspect something may have happened to the data in the graphics package but I don't have access to the original graphics so I cannot tell. I want to be able to rule out any possible problems arising from the Java end. I've taken a quick look at the source of GeometryInfo (it's i

[JAVA3D] Windows XP has problem with Java -Xmx ?

2004-07-01 Thread Hong Cao
Hi, All, This not exactly a Java 3D problem but I am hoping somebody will have some solution: We tried the following command on Windows XP machines with 2G memory: java . -Xmx1500 but got the error: Error occurred during initialization of VM Could not reserve enough space for object heap

Re: [JAVA3D] morphing, 3ds objects and the Starfire loader

2004-07-01 Thread John Wright
Well, I think we need one of the Java 3D team (or someone to look at the now released source code) to see if GeometryInfo does anything to the order of vertices. Possibly you might be hitting an issue with 3D Studio Max when you export, we have no way to assure the vertex order is maintained from

Re: [JAVA3D] big problem with visibility

2004-07-01 Thread NUSSBAUM Pascal
Perhaps I do not understand exactly your problem, but clipping planes are very well for such a purpose... Have a look to the simple demo ModelClip... Kind regards, Pascal -Original Message- From: Nikolai V. Chr. [mailto:[EMAIL PROTECTED] Sent: jeudi, 1. juillet 2004 12:18 To: [EMAIL PROT

Re: [JAVA3D] big problem with visibility

2004-07-01 Thread Nikolai V. Chr.
Adam B wrote: I have big problem with visibility exactly with disappearing. I want to make the moving balls(Spheres taking from class Primitive) in the box. And when ball is crossing one of the wall of this box i want to disappear my ball, but not in the whole but fragments. that part of ball that

[JAVA3D] big problem with visibility

2004-07-01 Thread Adam B
I have big problem with visibility exactly with disappearing. I want to make the moving balls(Spheres taking from class Primitive) in the box. And when ball is crossing one of the wall of this box i want to disappear my ball, but not in the whole but fragments. that part of ball that cross the wall

Re: [JAVA3D] I cant to clean the memory when I use in two times this code

2004-07-01 Thread Adam B
object = null; System.gc(); try this. you must first set object, that you want to remove, to null. then you can use System.gc(); === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signo

Re: [JAVA3D] morphing, 3ds objects and the Starfire loader

2004-07-01 Thread Paul Brown
Hi, Thanks for the info John. How would I know if the GeometryInfo was changing the order of the vertices? The only way I can think of would be to comment the gi.recomputeIndices(); line out in your loader. I would be very grateful for any suggestions on how to resolve this. Many thanks, -Paul