Hi all,
I have a quadarray with a "tiff" image as texture on
it.
I am using the MouseZoom to zoom in and out.
The problem ::
When i zoom in, after a particular point the image
disappears. I tried a couple of online examples and am
having the same problem with those too.
I have a 256MB ATI Graphic
Thank you, i've solved.
The only problem now is that the menu are covered by the 3d object,
but this should be a problem regarding the lightweight and heavyweight
objects, and i think that there's nothing to do
> Claudio Mazzuco wrote:
>
> >Hi, i'm a newbie of java 3d and i'm trying, with no succe
Serge Bernier wrote:
What the floatEq function does??
It's a float epsilon compare function. Since it is very rare in these
sorts of calculations for a value to be exactly equal to another, you
need to have a comparison function that calculates a "roughly equal to"
value with a small amount of tole
Hi Josh,
thank you very much it exactly what I was searching for. Just another question:
What the floatEq function does??
Serge
Selon Justin Couch <[EMAIL PROTECTED]>:
> Serge Bernier wrote:
>
> > Hi all,
> >
> > does anyone know how to convert the scaleOrientation information in a
> VRML
> >
Claudio Mazzuco wrote:
Hi, i'm a newbie of java 3d and i'm trying, with no success, to render
a simpleuniverse inside a swing panel. I've build a gui and i need to
reserve an area for an interactive 3d session.
Using swing i've found the way to use a jFrame, but this make ALL the
frame used by the
Hi, i'm a newbie of java 3d and i'm trying, with no success, to render
a simpleuniverse inside a swing panel. I've build a gui and i need to
reserve an area for an interactive 3d session.
Using swing i've found the way to use a jFrame, but this make ALL the
frame used by the 3d render, covering the