Adam B wrote:
InfluencingBounds, it's still only work 4 planes. Where is error? Thanks
for help. here is the code:
The problem is that you are overlapping all the planes together. Go back
to your basic definition of the plane equation and note:
Ax + By + Cz + D = 0
The +D is the important bit - it
Since you keep all the data in two float arrays, wouldn't it be better to
have it in a binary file ? Your class will have a constructor with the
argument the name of the file containing the data. Reading from a binary
file *is* the fastest, faster even than the loading of such a huge class.
Besides
Hi all,
yes I got another question for you guys. Im on fire
Im currently trying to write java class containing the coordinates point and
texcoord point of a parsed vrml file. Im doing the following:
1-I reader the vrml files (representing a 3ds key frame) and I make a mesh
animation in java3
About :
--- Serge Bernier <[EMAIL PROTECTED]> wrote:
> Serge
>
> p.s. Im about to finish a loader to implement 3ds mesh animation. The loader
> take exported vrml97 files representing the key frames. The animation doesnt
> interpolated between keys but with a good frame rate it does the job. If
>
Hi all.
I see ModelClipTest and ModelClipTest2 and everything nice working, but i
need to use all planes that will make box, which is cutting visibility. In
this demos are use only 2 or 1 plane. And the problem is that when i use 6
planes only 4 works. even if i take deault settings and set
Influen
Hi all!
In my application, i used to pick some shape3d with :
...
geometry.setCapability(Geometry.ALLOW_INTERSECT);
shape.setGeometry(geometry);
PickTool.setCapabilities(shape, PickTool.INTERSECT_FULL);
shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
...
and with this pickbehavior
public class P