http://www.flyingguns.com
Lookup the source on SourceForge.
Have fun,
- J
> Can anyone point out to me some resources that talk about how to create an
> application that can run in both windowed and full screen mode? I would
> like to create a class that allows me to create an instance in eit
Hello Java3D list,
I'm starting a project that includes a GUI which will show a 3D
scatterplot of some interesting data. I'm looking around for 3D API
docs, books, etc. I was surprised the tutorial on sun.com was from
1999. What's the latest and greatest way to get up to speed w/the 3D
API? I h
Hi,
I have created a rectangle with a hole in it using GeometryInfo. Is it
possible to see an object that is behind the hole? In my example I cannot
see anything. What could be the reason?
Ali
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Hello all.
Can anyone point out to me some resources that talk about how to create
an application that can run in both windowed and full screen mode? I
would like to create a class that allows me to create an instance in
either mode and t
Relaunch or not, hopefully some updates/new versions are planned beyond
the version 1.3.2!?
Currently J3D is Open Source only on paper, AFAIK nobody outside from Sun
can participate in its development.
On Tue, 24 Aug 2004 08:17:30 -0700, Doug Twilleager
<[EMAIL PROTECTED]> wrote:
The Java 3D part w
The Java 3D part was a mis-quote. We don't have a big relaunch planned.
Doug.
ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote:
In the latest issue (Oct 2004) of PC GAMER magazine there is an article on
page 34 discussing
the future of JAVA in PC games. Chris Melissinos, Sun Mucrosystems' chief
ga
In the latest issue (Oct 2004) of PC GAMER magazine there is an article on
page 34 discussing
the future of JAVA in PC games. Chris Melissinos, Sun Mucrosystems' chief
gaming officer, hopes
to deflate a myth that Java doesn't perform as fast as C++, citing a Quake
III demo written in Java.
Also, th
Marco,
If you perform both updates in the same behavior, Java3D should apply both
changes in the same frame. However I have found some inconsistency with
this, such as Appearance objects taking 2 frames to update and Geometry and
Textures taking only one frame. For these situations you must use a
One Shape3D is moved by modification of a TransformGroup. The other one
is modified by a Behavior object by updating the coordinates of the
underlying TriangleArray.
Java3D seems to
- move the first Shape3D
- render the scene
- update the geometry of the second Shape3D
- render again
So the first r
Hi Nikolai, hi Zak,
since the source of Java3D is available: has anybody modified the
source,
so that it is possible to
push some opengl-commands diretly forward to the OpenGL engine?
Yes, some guy did it here:
http://www.javadesktop.org/forums/thread.jspa?threadID=3222&tstart=0
Yah, thats what I w
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