only guess is use getShape() methos of box .. to get a face of the box and puta
rectangular image on it.. which will be transparent everywhere except at edges..
so as to give effect of border
another best way is write your own BOX class.. where you acn define what you want..
Vijay Dharap,
On Thu
Sorry, I meant an outline. Just highlighting the edges
of the Box.
--
Romil.
--- Alessandro Borges <[EMAIL PROTECTED]>
wrote:
> what do you mean "Outer Border" ?
> A halo around a shape3D ?
>
> Alessandro
>
> --- romil shah <[EMAIL PROTECTED]> escreveu:
> > Hi again,
> >
> > Sorry for shooting s
what do you mean "Outer Border" ?
A halo around a shape3D ?
Alessandro
--- romil shah <[EMAIL PROTECTED]> escreveu:
> Hi again,
>
> Sorry for shooting so many questions on the same day.
>
> Could anybody guide me how to draw an Outer Border
> with diffrent color.
> I searched the java docs but to
Hi again,
Sorry for shooting so many questions on the same day.
Could anybody guide me how to draw an Outer Border
with diffrent color.
I searched the java docs but to no success.
Thanks,
Romil D. Shah
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Florin is right.
But if you are tied to Euler angles, specially at initial and final position,
you can do something like:
// euler2Quat is method to convert a Tuple3f to Quat4f
Quat4f qInit = euler2Quat(initAngle);
Quat4f qEnd = euler2Quat(endAngle);
Quat4f qMid = new Quat4f();
// interm
That is correct, only BranchGroups may be added or removed from a live
scenegraph. Of course you can just have a BranchGroup that contains your
TransformGroup.
-mike
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Melina Alberio
Sent: Thurs
Well, my problem is : Although I had already set this
capabilities(ALLOW_DETACH and ALLOW_CHILDREN_WRITE), I
try to remove a TransformGroup but it doesn't work.
I read in
http://www.manning-sandbox.com/thread.jspa?threadID=6579&tstart=120
that only BranchGroups can be atached dinamically.
Maybe, on
Jeff,
if - and only if, I guess - your model doesnot have normals, then VRML loader
will create normals for you.
Sometimes I delete the normal info in my VRML models to get smaller files ;)
The ObjectLoader has a parameter for creasing Normals, but I am not sure if
VRML97 loader has it too.
About
Hi Mike,
Thanks for the help. But that didnt quite answer my
question.
I know that by setting the appropiate capability bits
we can delete/add BranchGroups at runtime.
I had problems with the memory deallocation.
I read through the archives and the suggestion was to
"getAllChildren" and assign the
After you seem to speak german: there is a J3D-tutorial available at
http://java3d.virtualworlds.de/books.php (in german only).
On Thu, 26 Aug 2004 13:53:17 +0200, Klaus-Dieter Weimer <[EMAIL PROTECTED]>
wrote:
Hello,
we are trying to get familiar with the java 3D world.
Is there a 3D tutorial whic
There is a known bug with removing sub-scenegraphs from a Group. For
detailled information about a workaround please refer the
J3D-mailinglist-archive but as far as I remember you have to add and
remove a plain BranchGroup afterwards to let the memory be released.
On Thu, 26 Aug 2004 04:57:36 -0700
Hi,
I want to restrict the rotation along x-axis (
prefrebally along Y and Z axis too ).
I am using the MouseInterpolators as of now. Can
anybody please help.
Thanks for your time,
Romil.
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h
Use "TransformGroup" to rotate Shape3D objects.
- John Wright
Starfire Research
Klaus-Dieter Weimer wrote:
Hello,
we are trying to get familiar with the java 3D world.
Is there a 3D tutorial which explains for beginners clearly how to use the java 3D
classes??
For example : if we define a squar
A Google search of:
http://www.google.com/search?&q=java3d%20tutorial
Quickly reveals:
http://java.sun.com/developer/onlineTraining/java3d/
which is the official Java3D tutorial. There are also a number of books
available as this list has pointed out.
To rotate a shape, the scenegraph must be con
Hello,
It is possible to remove branch groups at runtime. The branch group being
removed must have the ALLOW_DETACH capability set. Also, the parent group
must have ALLOW_CHILDREN_WRITE capability set.
As for removeChild vs detach, I have not looked at the code, but I believe
removeChild will cal
Hello,
we are trying to get familiar with the java 3D world.
Is there a 3D tutorial which explains for beginners clearly how to use the java 3D
classes??
For example : if we define a square with its 4 points p1, p2, p3, p4 , which steps
have to be
executed to cause a rotation in the outpu
I'm having the same problem.
Someone help us.
--- romil shah <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I am writting an application which requires me to
> refresh the screen very often. I tried using
> removeChild, but guess the memory was not
> deallocated
> and moreover I was getting a multiple
Hi all,
I am using
Java3d to display VRML models. I use com.sun.j3d.loaders.vrml97.VrmlLoader as
the vrml loader. The VRML models I'm using contains no normal information. My
quesition is: will VRML loader or Java3d creat nomal for the models? And if yes,
how could I change the default s
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