We are happy to announce that we have a new Java 3D Web Start website :
https://j3d-webstart.dev.java.net .
Applications can now access Java 3D from this site using the Java
Network Launching Protocol (JNLP), without requiring user's of the
application to download and install Java 3D. Please check
answer:
1) yes. But, as far as I know, jpg is a 24 color bit image format. Check if your vcard is also set to 32/24 color bits. My vcard also shows ugly textures at 16bits.
2)yes. You can set a colored geometry as background. Try a cube, or a cylinder, and set a color for each vertex. Turns n
I've tried to make a gradient background for my 3d scene: i've created a
simple jpg from cyan to white, and i've added to the scene with:
TextureLoader loader = new
TextureLoader(Param.installDir+"\\images\\3dbg.jpg", c);
ImageComponent2D image = loader.getScaledImage(dim.width,dim.height);
gui.bgN
Title: RE: [JAVA3D] JARS and Libs for Apple
Earlier this year I asked if it is possible by third parties to distribut j3d on Mac and this is the answer I got:
"
Please include the line below in follow-up emails for this request.
Follow-up: 3481552
Re: Java3D
Hello Pasi,
This is i
This is correct, but not as hard as it sounds. There is a transform(...)
method on Transform3D that can transform individual points. You can simply
get your coordinates from your line, then get the transform from your
transform group and perform a transform() operation on each.
As Joerg mentioned,
Hi,
I'm trying to build a webstart environment which contains the Java3D
environment too. That works fine for Linux, Windows and Solaris currently
but for the Apple everything is missing at the moment.
Therefore I have some questions:
What is the correct os- and arch-string for the platform-depe