I used to have this message when I instanciated a Canvas3D like this:++ new Canvas3D(null).Now I do it like this [and it works allright]: ++ new Canvas3D(SimpleUniverse.getPreferredConfiguration());
I google yourproblem and I did found this:
[ Try the following SOLUTION:1) make
Ok, SO I have Sun's XVR-1000 (GFB) video card. I have two of them
actually.
Then I have this code:
GraphicsConfigTemplate3D template = new
GraphicsConfigTemplate3D();
GraphicsConfiguration bestGC =
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestCo
WOOO-HOOO! Thanks abunch! ~Todd
On Wed, 2004-09-01 at 02:24, Chien Yang wrote:
> We are happy to announce that we have a new Java 3D Web Start website :
> https://j3d-webstart.dev.java.net .
> Applications can now access Java 3D from this site using the Java
> Network Launching Protocol (JNLP),
Michael,
There is an active forum thread on j3d-webstart at
http://www.javadesktop.org/forums/thread.jspa?threadID=4563&tstart=0
We strongly encourage all Q&A be at the [EMAIL PROTECTED] or
the j3d forum : http://www.javadesktop.org/forums/forum.jspa?forumID=55
BTW, release directory isn't r
That sounds very good but currently it seems not to work. I tried to use
https://j3d-webstart.dev.java.net/release/java3d-1.3.1.jnlp but got the
error message that this file could not be downloaded by WebStart.
Michael
On Tue, 31 Aug 2004 23:24:47 -0700, Chien Yang <[EMAIL PROTECTED]> wrote:
We are
One more lesson learned:
ATI driver writters miss the OpenGL classes.
Alessandro
--- Claudio Mazzuco <[EMAIL PROTECTED]> escreveu:
> Alessandro Borges wrote:
>
> Fixed the problem.
> With the j3d opengl on my 3d card (radeon 7500 mobility) the textures
> are managed using 16 color bits. But usi
Alessandro Borges wrote:
Fixed the problem.
With the j3d opengl on my 3d card (radeon 7500 mobility) the textures
are managed using 16 color bits. But using the j3d directx (1.3.1) the
texture are showned using 24 bit.
answer:
1) yes. But, as far as I know, jpg is a 24 color bit image format.
Chec
Hi hi hi,
never mind,
found the answer!!!
transformGroup.getLocalToVworld(t3d)
Java3d is great!!!
Serge
Selon Serge Bernier <[EMAIL PROTECTED]>:
> Hi all,
>
> I have a bones structure representing a avatar and im currently attaching a
> sphere to the hand transformgroup. Im keeping in memor
Hi all,
I have a bones structure representing a avatar and im currently attaching a
sphere to the hand transformgroup. Im keeping in memory the Transformgroup of
the sphere and Im wondering if when I call getTransform() of the TransformGroup
, is it gone a get me the position in the sphere referen