On Tue, 12 Oct 2004 06:20:20 -0600, M. Halpin <[EMAIL PROTECTED]>
wrote:
I afraid, when Apple-users don't ask Apple again and again and again,
this
feature never will be available...
Do you know who the appropriate person is to complain to? Start a
movement. :)
I'm not a good person for this job,
Hi John,
> DirectX breaks a quad into two
> triangles, thus if you use a lot of quads DirectX will be slower
But it is fine on solid colour quads. It is only when the polygon
outlines are switched on (even in outline only mode) that it slows right down. This is a bug which makes t
OpenGL directly supports drawing quads. DirectX breaks a quad into two
triangles, thus if you use a lot of quads DirectX will be slower and
potentially will not look "correct".
As noted before, the ATI cards typically have had poor OpenGL drivers
and thus better performance using DirectX but it va
Hi,
I have an Acer AMD64 with 2GB but with an
ATI Radeon 9700. From the hints I thought it might be worth trying the D3D
version. I have just tried your link to a recent build of J3D with D3D on my
biggish engineering application. It draws loads of quadrilaterals. When it
just draws co
On Tue, 12 Oct 2004 12:45:05 +0200, [EMAIL PROTECTED] wrote:
>> Though I do wish webstart-able packages were available for OS X...
>
>I afraid, when Apple-users don't ask Apple again and again and again, this
>feature never will be available...
>
Do you know who the appropriate person is to compla
Anybody know anything about the availability of texture borders on most (especially
older)
graphics cards?
Trying to figure out if it's the sort of thing you can pretty much count on a video
card supporting;
this is of more with concern with video cards that don't support large textures
(meanin
> Though I do wish webstart-able packages were available for OS X...
I afraid, when Apple-users don't ask Apple again and again and again, this
feature never will be available...
--
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Isn't it nice?
The ability to use Direct3D in windows, and OpenGL everywhere else has opened a lot of
interesting doors for us. I do believe this (the cross-platform & cross-renderer
support) is the
best part of Java3D.
Though I do wish webstart-able packages were available for OS X...
===