Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread michaelpfeiffer
On Tue, 12 Oct 2004 06:20:20 -0600, M. Halpin <[EMAIL PROTECTED]> wrote: I afraid, when Apple-users don't ask Apple again and again and again, this feature never will be available... Do you know who the appropriate person is to complain to? Start a movement. :) I'm not a good person for this job,

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread Mike Goldwater
Hi John,   > DirectX breaks a quad into two > triangles, thus if you use a lot of quads DirectX will be slower   But it is fine on solid colour quads. It is only when the polygon outlines are switched on (even in outline only mode) that it slows right down. This is a bug which makes t

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread John Wright
OpenGL directly supports drawing quads. DirectX breaks a quad into two triangles, thus if you use a lot of quads DirectX will be slower and potentially will not look "correct". As noted before, the ATI cards typically have had poor OpenGL drivers and thus better performance using DirectX but it va

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread Mike Goldwater
Hi,   I have an Acer AMD64 with 2GB but with an ATI Radeon 9700. From the hints I thought it might be worth trying the D3D version. I have just tried your link to a recent build of J3D with D3D on my biggish engineering application.  It draws loads of quadrilaterals. When it just draws co

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread M. Halpin
On Tue, 12 Oct 2004 12:45:05 +0200, [EMAIL PROTECTED] wrote: >> Though I do wish webstart-able packages were available for OS X... > >I afraid, when Apple-users don't ask Apple again and again and again, this >feature never will be available... > Do you know who the appropriate person is to compla

[JAVA3D] Availability of Texture Borders

2004-10-12 Thread M. Halpin
Anybody know anything about the availability of texture borders on most (especially older) graphics cards? Trying to figure out if it's the sort of thing you can pretty much count on a video card supporting; this is of more with concern with video cards that don't support large textures (meanin

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread michaelpfeiffer
> Though I do wish webstart-able packages were available for OS X... I afraid, when Apple-users don't ask Apple again and again and again, this feature never will be available... -- +++ GMX DSL Premiumtarife 3 Monate gratis* + WLAN-Router 0,- EUR* +++ Clevere DSL-Nutzer wechseln jetzt zu GMX: htt

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-12 Thread M. Halpin
Isn't it nice? The ability to use Direct3D in windows, and OpenGL everywhere else has opened a lot of interesting doors for us. I do believe this (the cross-platform & cross-renderer support) is the best part of Java3D. Though I do wish webstart-able packages were available for OS X... ===