Hi!
I have been using 3D API for a short time, I just try to running the
sources of the Getting Started...
There's no problem, but when the progs starting it takes for ~5-8 secs
to start and when they run the processor usage is at about 100%
(PIII 833MHz with 512Mb SDRAM), maybe it not use my grap
JSR 231 (http://www.jcp.org/en/jsr/detail?id=231) support in the core would be nice.
Will.
On 15/10/2004, at 7:03 AM, Pondrom, Pierre L wrote:
I agree because that would fix the problem I am currently having. It has taken me years to get my department to try it.
There is a 2D library, why not
Title: Message
I
agree because that would fix the problem I am currently having. It has
taken me years to get my department to try it.
There
is a 2D library, why not a 3D library. It should at least be an option in
the deployment.
On the
hand, is it is stable enough. Should you bur
Java 5 is out. The next release codenamed Mustang is the on the way.
I think is time to ask for native 3D support in the JRE without extra downloads. The last Java3D builds are less than 1.5mb size. JOGL is another small one candidate API .
Some points against are :
the 3D API to be include i
And yes, today is in fact the 14th. We had a dev release ready to go
yesterday and found a couple of nasty bugs, so we quickly fixed them and
just updated the existing files. You can download the latest code from here:
http://www.xj3d.org/snapshots.html
Today's dev release brings lots of new functi
Hello Universe, :-)
Using Win2000, jdk1.5.0 and java3d-1_3_1 (OpenGL) I can't get the
graphics to work on any of the demo codes. I launch them from the
sample's directory using -cp . and even the IE browser doesn't show the
graphics running the applet. Its probably the classpath or other set
up
Hi,
If you use j3d-vrml97 loader from Java3D loader sub-project,
you have to change the import from
com.sun.*
to
org.jdesktop.*
-- Scott
Rolf Gabler-Mieck wrote:
Hi,
as I know, the vrml97 has to be in the classpath or in the lib/ext
folder in your used rt, but be aware every user of your applet has
Hi Alessandro,
It would be difficult to prepare a test case
without breaking the flow of my work. The essence of my mode is a model with
just over 80,000 polygons of area 1 unit squared which is equivalent to a cube
whose edge is 115 units. On D3D it pauses for a long time between each
Hello,
i've a problem with the collision detection system. I'm trying to
collidate a IndexedTriangleArray(ita) with another Shape.
Sometimes it works fine, sometimes occurs that only the half part of the
ita(its a rectangular) is been detected. I tryied and retried but i havnt
found the problem.
Hi,
as I know, the vrml97 has to be in the classpath or in the lib/ext
folder in your used rt, but be aware every user of your applet has to
have the vrml97
loader also in his/her classpath.!
best regards
rolf
Yuefeng Kang schrieb:
I have an applet that can load vrml file to the scene. The apple
I have an applet that can load vrml
file to the scene. The applet works fine when I run it but after I deploy it to
the IE I got the error message “java.lang.NoClassDefFoundError:
com/sun/j3d/loaders/vrml97/VrmlLoader”.
Anybody knows why?
Thanks a lot.
==
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