[JAVA3D] graphic card vs. processor

2004-10-14 Thread ViKK
Hi! I have been using 3D API for a short time, I just try to running the sources of the Getting Started... There's no problem, but when the progs starting it takes for ~5-8 secs to start and when they run the processor usage is at about 100% (PIII 833MHz with 512Mb SDRAM), maybe it not use my grap

Re: [JAVA3D] Java 6.0 - Time for 3D support ?

2004-10-14 Thread William Denniss
JSR 231 (http://www.jcp.org/en/jsr/detail?id=231) support in the core would be nice. Will. On 15/10/2004, at 7:03 AM, Pondrom, Pierre L wrote: I agree because that would fix the problem I am currently having.  It has taken me years to get my department to try it.  There is a 2D library, why not

Re: [JAVA3D] Java 6.0 - Time for 3D support ?

2004-10-14 Thread Pondrom, Pierre L
Title: Message I agree because that would fix the problem I am currently having.  It has taken me years to get my department to try it.  There is a 2D library, why not a 3D library.  It should at least be an option in the deployment.    On the hand, is it is stable enough.  Should you bur

[JAVA3D] Java 6.0 - Time for 3D support ?

2004-10-14 Thread Alessandro Borges
Java 5 is out. The next release codenamed Mustang is the on the way.   I think is time to ask for native 3D  support in the JRE without extra downloads. The last Java3D builds are less than 1.5mb size. JOGL is another small one candidate API . Some points against are :  the 3D API to be include i

[JAVA3D] Xj3D 13 Oct Dev Release

2004-10-14 Thread Justin Couch
And yes, today is in fact the 14th. We had a dev release ready to go yesterday and found a couple of nasty bugs, so we quickly fixed them and just updated the existing files. You can download the latest code from here: http://www.xj3d.org/snapshots.html Today's dev release brings lots of new functi

[JAVA3D] Trouble starting up (no graphics)

2004-10-14 Thread Pondrom, Pierre L
Hello Universe, :-) Using Win2000, jdk1.5.0 and java3d-1_3_1 (OpenGL) I can't get the graphics to work on any of the demo codes. I launch them from the sample's directory using -cp . and even the IE browser doesn't show the graphics running the applet. Its probably the classpath or other set up

Re: [JAVA3D] help on vrml loader

2004-10-14 Thread Yowming Hong
Hi, If you use j3d-vrml97 loader from Java3D loader sub-project, you have to change the import from com.sun.* to org.jdesktop.* -- Scott Rolf Gabler-Mieck wrote: Hi, as I know, the vrml97 has to be in the classpath or in the lib/ext folder in your used rt, but be aware every user of your applet has

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-14 Thread Mike Goldwater
Hi Alessandro,   It would be difficult to prepare a test case without breaking the flow of my work. The essence of my mode is a model with just over 80,000 polygons of area 1 unit squared which is equivalent to a cube whose edge is 115 units. On D3D it pauses for a long time between each

[JAVA3D] Collision detection/behavior

2004-10-14 Thread Bernhard Erb
Hello, i've a problem with the collision detection system. I'm trying to collidate a IndexedTriangleArray(ita) with another Shape. Sometimes it works fine, sometimes occurs that only the half part of the ita(its a rectangular) is been detected. I tryied and retried but i havnt found the problem.

Re: [JAVA3D] help on vrml loader

2004-10-14 Thread Rolf Gabler-Mieck
Hi, as I know, the vrml97 has to be in the classpath or in the lib/ext folder in your used rt, but be aware every user of your applet has to have the vrml97 loader also in his/her classpath.! best regards rolf Yuefeng Kang schrieb: I have an applet that can load vrml file to the scene. The apple

[JAVA3D] help on vrml loader

2004-10-14 Thread Yuefeng Kang
I have an applet that can load vrml file to the scene. The applet works fine when I run it but after I deploy it to the IE I got the error message “java.lang.NoClassDefFoundError: com/sun/j3d/loaders/vrml97/VrmlLoader”.   Anybody knows why?   Thanks a lot.     ==