Re: [JAVA3D] An alternative software 3D engine?

2004-11-17 Thread michaelpfeiffer
Don't expect too much from IDX3D, its a good solution but it seems to be discontinued. I tried to contact the author some time ago but with no success. > Thanks Alessandro. IDX3D is free for non-commercial use, which is > perfect for me! >Unfortunately, I am rather new to the world of 3D

Re: [JAVA3D] An alternative software 3D engine?

2004-11-17 Thread michaelpfeiffer
There is an overview available at http://www.javacore.de/links.php#26 - its a german page but you can try the links listed there. > Hello all. > > Could anyone suggest a few software 3D engines as an alternative > to > Java3D? I'd like to try and play around with creating a common

Re: [JAVA3D] An alternative software 3D engine?

2004-11-17 Thread Nicholas Pappas
Thanks Alessandro. IDX3D is free for non-commercial use, which is perfect for me! Unfortunately, I am rather new to the world of 3D programming and IDX3D doesn't the best documentation for the newbish. Are you aware of any other tutorial and/or document sites related to this engin

Re: [JAVA3D] An alternative software 3D engine?

2004-11-17 Thread Alessandro Borges
There are several  software 3D engines. But there two very special ones:   IDX3D www.idx3d.ch   anfy www.anfy3d.com   Both are Java 1.1. Anfy can use OpenGL through GL4Java. But both are not free or open software.   Alessandro Nicholas Pappas <[EMAIL PROTECTED]> wrote: Hello all.Could anyone sugge

[JAVA3D] Problem with Offscreen Canvas3D

2004-11-17 Thread Bill Rumpl
Hi! (and Please Help!!) I have been working on a project using Java3D for which it is required to save an offscreen image separately from the displaying of an onscreen one. I can only save an offscreen image after its onscreen counterpart has been "realized" (i.e., added to a JPanel contained by a

[JAVA3D] An alternative software 3D engine?

2004-11-17 Thread Nicholas Pappas
Hello all. Could anyone suggest a few software 3D engines as an alternative to Java3D? I'd like to try and play around with creating a common API so I can give the user a chance to use the software engine if they don't have Java3D. Thanks! ===