No, I'm using TGTool with T3Dtool, and TGTissue with
T3DTissue.
Don't you think it may be problem with Canvas or
bounds? I have no idea.
Peace of my program:
Transform3D T3DTool = new Transform3D();
T3DTool.set(0.4,new Vector3d(-0.5, 0.0, 0.0));
Transform3D T3DTissue = new Transform3D();
T3DTis
Check if you are not referencing the same Transform3D for both TG transform.
--- Melina Alberio <[EMAIL PROTECTED]> escreveu:
> Hello! I need an important help!
>
> I'm doing a project where I import different Vrml
> objects and add respective BranchGroups to two
> different TransformGroups.
> B
Hi All,
I am trying to build some 3D scenes using 3DS max, exporting to .3DS
files and importing with the 3DS loader from Josh DeFord and Eric
Miller. Using direct kinematics the members appears different and
disconnected to the body (I'm afraid there is a problem with the
rotation center point),
Moin
> Sounds good! What do you mean by wake up on frames elapsed, could you
> give a small code example... I like the principle just don't know how to
> force a repaint if you know what I mean.
Wirte a new class by subclassing "javax.media.j3d.Behavior". Make it wake up
every frame (WakeupOnEla
Sounds good! What do you mean by wake up on frames elapsed, could you
give a small code example... I like the principle just don't know how to
force a repaint if you know what I mean.
>-Original Message-
>From: Discussion list for Java 3D API
>[mailto:[EMAIL PROTECTED] On Behalf Of John
Ben,
I'd put a loop counter inside a wake up on frames elapsed (waking up on
every frame probably). Test time elapsed and then advance your
transformation if appropriate.
- John Wright
Starfire Research
Ben Logan wrote:
Hello
I was wondering what the easiest way of achieving the following is...
Sa
Hello! I need an important help!
I'm doing a project where I import different Vrml
objects and add respective BranchGroups to two
different TransformGroups.
Below, My Objects hierarchy:
BranchGroup (objRoot)
1.1- TransformGroup (TGRoot)
1.1.2- Background (background)
1.1.3-
hello Ben
may you search for a morphing?
If your models are geometrical identical you can use the Morph-Class to
interpolate
between different pre-transformed Objects and the animation is shown as
fluently as
you described it, have a look for the Morphing-Applet in the j3d demo
folder.
best regards
Hello
I was wondering what the easiest way of achieving the following is...
Say I have a loop
for (int i=0; i < 5; i++){
//perform some transformation
}
Obviously with the default java3d configuration it will just perform all
these transformations and then show you the final result. What is the