Re: [JAVA3D] About PickingCallback

2005-01-22 Thread DODO Meva
Thank you very much ! My porblem is resolved, your indication was well. Meva === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email

Re: [JAVA3D] About PickingCallback

2005-01-22 Thread Dirk L. van Krimpen
You may try to use Line.Array.BY_REFERENCE and update the start and end point using the known box coordinates. In that case, your line will automatically have a different length and orientation when you move the boxes. Look for some examples (Triangle Arrays) at the Java3D Demo files under Geometry