Why dont you do it. It would have much faster than waitting for someone else
work.
-Message d'origine-
De : Everett Quebral <[EMAIL PROTECTED]>
À : JAVA3D-INTEREST@JAVA.SUN.COM
Date : mercredi 26 janvier 2005 01:32
Objet : Re: [JAVA3D] Tube Class
Chet,
Thanks, I've already seen the co
Chet,
Thanks, I've already seen the code, and it's an excellent
one. Unfortunately I have my classes already and my application is
already working, but the thing is I only need to add a new class which is
the TUBE Class. The source from idx3d is somewhat complicated for my use
because I need to
Hello
> I tried to run the HelloUniversie but I just get an empty window and the
> following output.
>
> Xlib: extension "GLX" missing on display ":0.0".
That looks like a problem with mandrake, and not with java3d. Just for
testing: run "glxgears". (It's a stupid little benchmark) If you get <1
Hello!
Perhaps this is a Linux question, but since I suck at Linux... how ever my
guess is that you for sure know the answer.
I have installed Java 3D from:
http://www.blackdown.org/java-linux/jdk1.2-status/java-3d-status.html
...onto my Mandrake 10.1
I tried to run the HelloUniversie but I just ge
Greetings, Mr. Quebral,
If you mean something other than the cylinder class provided by Sun,
there
is some code written in a Java 3D-like language available from the page
http://www.idx3d.ch/idx3d/idx3d.html:
1) Go to the "Source Code" link on the right side.
2) Select the
Also don't forget that J3DTimer malfunctions on some WinXP machines.
- John Wright
Starfire Research
Florin Herinean wrote:
You're making an integer division, thus on very fast machines it may result
in 0 (zero). You should change to 1000.0, so you'll have a double precision
division.
Cheers,
Flori
You're making an integer division, thus on very fast machines it may result
in 0 (zero). You should change to 1000.0, so you'll have a double precision
division.
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Auftrag von Ben Moxon
Ben Moxon wrote:
I'm guessing people would say that because of the crossover between
java3d-interest@java.sun.com and the [EMAIL PROTECTED] list.
I can't see any point in not merging the lists, to be honest, as they are
pretty close to identical in content, but while there are two I will stay
su
I think java3d-interest@java.sun.com is the old mailing list, and
[EMAIL PROTECTED] is the new one.
But there are still people using the old mailing list, so it hasn't been
removed for now.
AFAIK, the team working on Java3D is only reading the posts from the new
list, I had received a mail about
Mark -
Thanks for the response...could you elaborate a bit on the two-pass
rendering? I've never dealt with anything like that before.
Thanks again,
Nick
> Date: Mon, 24 Jan 2005 15:32:43 -0600
> From: Nick Stark <[EMAIL PROTECTED]>
>
> I am using a ModelClip object to clip away a po
I'm guessing people would say that because of the crossover between
java3d-interest@java.sun.com and the [EMAIL PROTECTED] list.
I can't see any point in not merging the lists, to be honest, as they are
pretty close to identical in content, but while there are two I will stay
subscribed to both
Here is the code I used to find how much the model should move each frame in
the J3d tutorial I wrote a couple of years back.
Code:
public double getStep()
{
long echo = J3DTimer.getValue();
double wrongun= ((echo-oldTime)/1000);
wrongun = wrongun*step;
oldTime=echo;
retu
Take a look into Shaft.java. You can find that one under
demo\java3d\Gear Test\ in your java3D demo samples.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of Everett Quebral
Sent: Tuesday, January 25, 2005 7:28 AM
To: JAVA3D-INTEREST@JAVA.SUN.
Hello!
Sorry to bother you with this, perhaps I have missed something?
But in a reply to my latest question there was a comment:
(They should really close this list)
Perhaps this is a stupid question but is there an other list or forum for
this subject, Java 3D?
I have to say that this is the best
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