Re: [JAVA3D] Tube Class

2005-01-25 Thread terrolle herve
Why dont you do it. It would have much faster than waitting for someone else work. -Message d'origine- De : Everett Quebral <[EMAIL PROTECTED]> À : JAVA3D-INTEREST@JAVA.SUN.COM Date : mercredi 26 janvier 2005 01:32 Objet : Re: [JAVA3D] Tube Class Chet, Thanks, I've already seen the co

Re: [JAVA3D] Tube Class

2005-01-25 Thread Everett Quebral
Chet, Thanks, I've already seen the code, and it's an excellent one.  Unfortunately  I have my classes already and my application is already working, but the thing is I only need to add a new class which is the TUBE Class.  The source from idx3d is somewhat complicated for my use because I need to

Re: [JAVA3D] "GLX" missing on display?

2005-01-25 Thread Gilson Laurent
Hello > I tried to run the HelloUniversie but I just get an empty window and the > following output. > > Xlib: extension "GLX" missing on display ":0.0". That looks like a problem with mandrake, and not with java3d. Just for testing: run "glxgears". (It's a stupid little benchmark) If you get <1

[JAVA3D] "GLX" missing on display?

2005-01-25 Thread Fredrik Andersson
Hello! Perhaps this is a Linux question, but since I suck at Linux... how ever my guess is that you for sure know the answer. I have installed Java 3D from: http://www.blackdown.org/java-linux/jdk1.2-status/java-3d-status.html ...onto my Mandrake 10.1 I tried to run the HelloUniversie but I just ge

Re: [JAVA3D] Tube Class

2005-01-25 Thread Chet Urata
Greetings, Mr. Quebral, If you mean something other than the cylinder class provided by Sun, there is some code written in a Java 3D-like language available from the page http://www.idx3d.ch/idx3d/idx3d.html: 1) Go to the "Source Code" link on the right side. 2) Select the

Re: [JAVA3D] AW: [JAVA3D] J3DTimer doesn't seem to work as expected

2005-01-25 Thread John Wright
Also don't forget that J3DTimer malfunctions on some WinXP machines. - John Wright Starfire Research Florin Herinean wrote: You're making an integer division, thus on very fast machines it may result in 0 (zero). You should change to 1000.0, so you'll have a double precision division. Cheers, Flori

[JAVA3D] AW: [JAVA3D] J3DTimer doesn't seem to work as expected

2005-01-25 Thread Florin Herinean
You're making an integer division, thus on very fast machines it may result in 0 (zero). You should change to 1000.0, so you'll have a double precision division. Cheers, Florin -Ursprüngliche Nachricht- Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Auftrag von Ben Moxon

Re: [JAVA3D] Why? -They should really close this list

2005-01-25 Thread Dodo
Ben Moxon wrote: I'm guessing people would say that because of the crossover between java3d-interest@java.sun.com and the [EMAIL PROTECTED] list. I can't see any point in not merging the lists, to be honest, as they are pretty close to identical in content, but while there are two I will stay su

Re: [JAVA3D] Why? -They should really close this list

2005-01-25 Thread Christophe LOREK
I think java3d-interest@java.sun.com is the old mailing list, and [EMAIL PROTECTED] is the new one. But there are still people using the old mailing list, so it hasn't been removed for now. AFAIK, the team working on Java3D is only reading the posts from the new list, I had received a mail about

Re: [JAVA3D] ModelClip Question

2005-01-25 Thread Nick Stark
Mark - Thanks for the response...could you elaborate a bit on the two-pass rendering? I've never dealt with anything like that before. Thanks again, Nick > Date: Mon, 24 Jan 2005 15:32:43 -0600 > From: Nick Stark <[EMAIL PROTECTED]> > > I am using a ModelClip object to clip away a po

Re: [JAVA3D] Why? -They should really close this list

2005-01-25 Thread Ben Moxon
I'm guessing people would say that because of the crossover between java3d-interest@java.sun.com and the [EMAIL PROTECTED] list. I can't see any point in not merging the lists, to be honest, as they are pretty close to identical in content, but while there are two I will stay subscribed to both

[JAVA3D] J3DTimer doesn't seem to work as expected

2005-01-25 Thread Ben Moxon
Here is the code I used to find how much the model should move each frame in the J3d tutorial I wrote a couple of years back. Code: public double getStep() { long echo = J3DTimer.getValue(); double wrongun= ((echo-oldTime)/1000); wrongun = wrongun*step; oldTime=echo; retu

Re: [JAVA3D] Tube Class

2005-01-25 Thread Dirk L. van Krimpen
Take a look into Shaft.java. You can find that one under demo\java3d\Gear Test\ in your java3D demo samples. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Everett Quebral Sent: Tuesday, January 25, 2005 7:28 AM To: JAVA3D-INTEREST@JAVA.SUN.

[JAVA3D] Why? -They should really close this list

2005-01-25 Thread Fredrik Andersson
Hello! Sorry to bother you with this, perhaps I have missed something? But in a reply to my latest question there was a comment: (They should really close this list) Perhaps this is a stupid question but is there an other list or forum for this subject, Java 3D? I have to say that this is the best