Because Java3D uses the standard j2sdk, it is not supported on mobile
devices. A new JRE (sometimes known as the kilobyte JRE among a host of
other names) has been built for use on mobile devices (J2ME) because of
it's small footprint...although you can run J2ME apps using the J2SDK if
you are con
Hi,
I think that the only 3D API provided for mobile plaftforms is the JSR
184 (M3G files): http://www.jcp.org/en/jsr/detail?id=184
There is a very interesting information about loading 3D models into mobile API:
http://fivedots.coe.psu.ac.th/~ad/jg/objm3g/index.html
Regards.
Flavio Gonzaga
O
hello,
Your exemple work fine, but I want to understand the architecture of an Xj3d
scene. As with Java3d you have SimpleUnivers, BranchGroup, TransformGroup
and Transform3D, Shape. There's a rule to build a scene with Java3d. And I
would understand this sort of rule with Xj3d.
In the attached