Re: [JAVA3D] Java3D on mobile phones

2005-02-10 Thread Kevin Werner
Because Java3D uses the standard j2sdk, it is not supported on mobile devices. A new JRE (sometimes known as the kilobyte JRE among a host of other names) has been built for use on mobile devices (J2ME) because of it's small footprint...although you can run J2ME apps using the J2SDK if you are con

Re: [JAVA3D] Java3D on mobile phones

2005-02-10 Thread Flavio Gonzaga
Hi, I think that the only 3D API provided for mobile plaftforms is the JSR 184 (M3G files): http://www.jcp.org/en/jsr/detail?id=184 There is a very interesting information about loading 3D models into mobile API: http://fivedots.coe.psu.ac.th/~ad/jg/objm3g/index.html Regards. Flavio Gonzaga O

Re: [JAVA3D] About XJ3D

2005-02-10 Thread DODO Meva
hello, Your exemple work fine, but I want to understand the architecture of an Xj3d scene. As with Java3d you have SimpleUnivers, BranchGroup, TransformGroup and Transform3D, Shape. There's a rule to build a scene with Java3d. And I would understand this sort of rule with Xj3d. In the attached