That's something I wish someone would do! I'd really appreciate having
a high res sphere of the earth myself. I'd even appreciate a really
nice tutorial with polygons modeled and documentation of what latitude
and longitude match to which points.
Hi
have a look how the UTM- system or respectivly
That's something I wish someone would do! I'd really appreciate having
a high res sphere of the earth myself. I'd even appreciate a really
nice tutorial with polygons modeled and documentation of what latitude
and longitude match to which points.
Unfortunately I don't know an easy way to construc
800 divisions is *TOO* much divisions ! You can get, + or -, the same visual effect with 200 division and consuming much less memory.
If you use only one sphere with same properties,you can set your Sphere to not shared geometry by adding Primitive.GEOMETRY_NOT_SHARED ORed with Sphere flags.
Ale
Thanks for tips but how will i map texture parts on whole sphere?
Is there a simple way to do that? or do i have to make whole work manualy?
TY
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Try cutting your texture size in half and I'll bet you have a lot less
trouble with the lack of memory and zooming. That's a "huge" texture.
As was mentioned before using mipmapping can help in general but I think
the problem is that you are using only a single texture thus when you
"zoom in" if y
texture size is 2048x1024 (multiple of 2) jpg file
i forgot yto change back radius to 6371 km when im using 10 times smaller
637 then theres no memory heap error but zooming doesnt work well
Do you know if there is any restriction for sphere radius?? i thought it
doesnt metter how big sphere woul
Hi,
try to use mipmapping, for better results...
why the heap error ocours... hmm
could be the size of the texture
which size and kind got your texture?
also try to ask at:
[EMAIL PROTECTED]
there're loads of other j3d peoples
regrads
rolf
ps if you're using a Sphere for earth representation,
why i
why creating sphere(6378f,Primitive.GENERATE_TEXTURE_COORDS, 800, app)
makes memory heap error? hmmm
I need to make earth sphere(6378.137,, <2000?>,app) & make it possible
to zoom in & still get nice view (round)
Is there other way then using sphere to make it work?
When im doing it on shere(
why creating sphere(6378f,Primitive.GENERATE_TEXTURE_COORDS, 800, app)
makes memory heap error? hmmm
I need to make earth sphere(6378.137,, <2000?>,app) & make it possible
to zoom in & still get nice view (round)
Is there other way then using sphere to make it work?
When im doing it on shere(