Hi,
we try to develope a java3d application for visualisation. We start with
java3d 1.3.1 and then we changed to java3d 1.4. No sample is working,
our application is not running. Is there no support for DirectX in
java3d after 1.3.2 Version ? If not, is there a workaround, like a
3.party tool for s
Please see the below code, Nothing appears on the screen.
what is the problem?
public j3d(){ c3d=new Canvas3D(SimpleUniverse.getPreferredConfiguration()); su=new SimpleUniverse(c3d); bgRoot=new BranchGroup(); execute(); }
public void execute(){ add("Center"
What exactly is on your mind? You are working in 3D here... If you want to
put something near other object (or on a top of it), you define
TransformGroup for each object and Transform3D, too. Then you can put one
object on location (1,0,0) and other on (1,1,0), for example.
...
..
Transforme3D tran
Hello,
I want to know how can I draw a box on a rectangle ?
Regards,
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Thank you Hrvoje, really thank you
I had several problems and now, with your help, all is OK.
I took a look on your work, that seems beautifull.
Bye
On 4/28/05, Hrvoje Smolic <[EMAIL PROTECTED]> wrote:
> OK. Here is part of class Grass from my game in progress
> (magicwoods.50megs.com):
>
> the c
You can take a look at magicwoods.50megs.com for what I'm doing right now.
If you are interested in something like this, please contact me.
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Hello,
were planning to implement an application with JAVA3D 1.3.1 DirextX.
We found out that there is a newer version for OpenGL available at
netbeans.org,
with version 1.4.something. We dont want to run into a trap for future apps.
Has anyone heard of plans for a new realease for DirectX?
Or has
Thank you Hrvoje,
I tried it but it didn't do it. So, if you could give me a code example...
Thank you in advance
On 4/28/05, Hrvoje Smolic <[EMAIL PROTECTED]> wrote:
> Yes, it is possible. Just define your shape and TextureCoodinates on it.
> Don't forget to define TransparencyAttributes in shape
OK. Here is part of class Grass from my game in progress
(magicwoods.50megs.com):
the class define Shape3d and textureCoordinates:
--
public Grass1() {
Transform3D posTransform3D = new Transform3D();
Vect
For placing any object anywhere, you have to define TransformGroup tg and
its Transform3D(new Vector3f(2,1,0). Then with tg.addchild(your_object)
you'll place box in sedired position.
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Yes, it is possible. Just define your shape and TextureCoodinates on it.
Don't forget to define TransparencyAttributes in shape's Appearance. That
would do it. If you need code examples, tell me.
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Hello,
Is it possible to use the transparancy color of a gif that is used as
a texture ?
I use a gif with a transparancy color as texture on a shape. I'd like
the shape (in fact a 2D square) to be transparent where the gif is
transparent. Is it possible and how ?
Thank you.
Hi,
I want to know, how can I set the location of the a box and it's view angle ?
for example I want to locate the box at vector ( 2.0 , 1.0 ,0.0 ) and the camera at
( 2.0 , 3.0 , 0.0 ) .
REgards,
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