Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
You need to set a repeating alpha trigger so that it will loop. Johannes Boy wrote: Aaah, the "SchedulingBounds" property was "null"... so i set it to "new BoundingSphere". But now it seems as if the animation was played only once, is that normal? and if so, is there a way to create a loop? John Wr

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread Johannes Boy
Aaah, the "SchedulingBounds" property was "null"... so i set it to "new BoundingSphere". But now it seems as if the animation was played only once, is that normal? and if so, is there a way to create a loop? John Wright wrote: You'd need to know more about how that loader is setting up those behavi

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
You'd need to know more about how that loader is setting up those behaviors. Do they have valid bounds? Is your view platform within the bounds such that they will be active? What is triggering them to run? - John Wright Starfire Research Johannes Boy wrote: But well, does any1 know whats wrong

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread Johannes Boy
But well, does any1 know whats wrong with my code? I guess it maybe something with the compatiblity flags, but I'm not sure The loader I got creates a szene-object with geometry, behaviour nodes etc. But it just wont move... John Wright wrote: Sorry, but no we have not made a trueSpace loader.

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
Sorry, but no we have not made a trueSpace loader. However it could certainly be contracted to be done. - John Wright Starfire Research H.M.Martin wrote: John: By any chance does Starfire Research make a loader for trueSpace files? Hal Martin - Original Message - From: "John Wright" <[EMAI

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread H.M.Martin
John: By any chance does Starfire Research make a loader for trueSpace files? Hal Martin - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: Sent: Sunday, May 01, 2005 2:30 PM Subject: Re: [JAVA3D] Animation and the Loader3DS > That's correct, the Starfire Research 3DS loa

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
That's correct, the Starfire Research 3DS loader does not attempt to load any animation data from a 3DS file. We recommend you load parts and implement your own animation in Java 3D code. - John Wright Starfire Research Johannes Boy wrote: Hello everyone, I wanted to create a little Programm that,

[JAVA3D] Animation and the Loader3DS

2005-05-01 Thread Johannes Boy
Hello everyone, I wanted to create a little Programm that, so far, imports a 3DS max scene and a model (with animation). The Scene is imported ok, the model itself too, but it just doesnt show any sign of animation... Btw, I'm using the loader as you can find it on jd3.org. The one found on www.sta

[JAVA3D] Java3D sounds

2005-05-01 Thread tony burrows
I know there are problems but I'd like to try using the Java3D sound nodes. I've got some code which will load a background sound and play it once. The trouble is that it plays even when the node is disabled. It won't loop continuously when enabled with infinite loops. It doesn't play if not add