You need to set a repeating alpha trigger so that it will loop.
Johannes Boy wrote:
Aaah, the "SchedulingBounds" property was "null"... so i set it to "new
BoundingSphere". But now it seems as if the animation was played only
once, is that normal? and if so, is there a way to create a loop?
John Wr
Aaah, the "SchedulingBounds" property was "null"... so i set it to "new
BoundingSphere". But now it seems as if the animation was played only
once, is that normal? and if so, is there a way to create a loop?
John Wright wrote:
You'd need to know more about how that loader is setting up those
behavi
You'd need to know more about how that loader is setting up those
behaviors. Do they have valid bounds? Is your view platform within the
bounds such that they will be active? What is triggering them to run?
- John Wright
Starfire Research
Johannes Boy wrote:
But well, does any1 know whats wrong
But well, does any1 know whats wrong with my code? I guess it maybe
something with the compatiblity flags, but I'm not sure
The loader I got creates a szene-object with geometry, behaviour nodes
etc. But it just wont move...
John Wright wrote:
Sorry, but no we have not made a trueSpace loader.
Sorry, but no we have not made a trueSpace loader. However it could
certainly be contracted to be done.
- John Wright
Starfire Research
H.M.Martin wrote:
John:
By any chance does Starfire Research make a loader for trueSpace files?
Hal Martin
- Original Message -
From: "John Wright" <[EMAI
John:
By any chance does Starfire Research make a loader for trueSpace files?
Hal Martin
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To:
Sent: Sunday, May 01, 2005 2:30 PM
Subject: Re: [JAVA3D] Animation and the Loader3DS
> That's correct, the Starfire Research 3DS loa
That's correct, the Starfire Research 3DS loader does not attempt to
load any animation data from a 3DS file. We recommend you load parts
and implement your own animation in Java 3D code.
- John Wright
Starfire Research
Johannes Boy wrote:
Hello everyone,
I wanted to create a little Programm that,
Hello everyone,
I wanted to create a little Programm that, so far, imports a 3DS max scene
and a model (with animation). The Scene is imported ok, the model itself
too, but it just doesnt show any sign of animation...
Btw, I'm using the loader as you can find it on jd3.org. The one found on
www.sta
I know there are problems but I'd like to try using the Java3D sound
nodes. I've got some code which will load a background sound and play
it once. The trouble is that it plays even when the node is disabled.
It won't loop continuously when enabled with infinite loops. It doesn't
play if not add