Hi
I am implementing a project, which use Xj3D as a loader to load a vrml
file. The file is shark.wrl, with texture. The problem is when i loaded
the scene, texture not displayed. I just load the file, get the scene
branch group, and add it to the branch root.
Previously i worked with loader j3d-
I am aware of a couple STL (sterolithography) loaders that can be found on
www.j3d.org, but each one has a drawback. For instance, one will only
support non-binary format while the other will not allow for transmission
across the Internet (local files only). Also, there was a lot of
degredation i
Below you will find a simple conversion of HelloUniverse to render to
an offscreen canvas. It works well except for the fact that paint()
always shows the same face-on view of the colored cube. Why would the
interpolator not run just as if it was an on-screen canvas?