sure there is a
more efficient way to do it.
Thanks
-Bob Dengle
>From: Fred Klingener <[EMAIL PROTECTED]>
>Reply-To: Fred Klingener <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Rotations
>Date: Tue, 5 Mar 2002 09:44:46 -0500
>
>From: Asaf Dafn
-Bob Dengle
>From: Gerard Peregrin <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] GUI navigation in VR world
>Date: Fri, 22 Feb 2002 13:14:12 EST
>
>In a message dated 2/22/02 3:0
what
you are interested in, why not write your program in C++? there is no
advantage to making a Java binding to OpenSceneGraph.
Just my $.02
-Bob Dengle
>From: Mario Juric <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PR
nates() methods to add them to your geometryarray
-Bob Dengle
>From: Arwiyanto Asrori <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] texture problem in wireframe
>Date: Mon, 21 Jan 2002 19:3
ll it average the rotations? Will i keep asking questions?
:-)
Thanks
Bob Dengle
_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.
=
rd to process.
>From there youd probably have to write a loader for the file format you
chose (or the format you made up) in order to process animation.
As for which file format to save into, I think the most reliable one is the
.dxf format. Blender's VRML1.0 seems to be iffy at best.
-Bob D
Hi
On the Java3D homepage it says that the j3dflythrough release 1.0 is
available to download, but on the download page it says that it is still
beta 2. Is that the release edition? or is there a link that hasnt been
updated yet?
Also if anyone is interested java3d version 1.2.1_03 came out rece
Hi
Use the new picking classes in package com.sun.j3d.utils.picking.behaviors
instead of the deprecated ones in com.sun.j3d.utils.behaviors.picking
B.D.
>From: "Mark A. Tapia" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JA
Hi
Instead of organizing and reorganizing the scene graph so that you have the
proper nine cubes that need to rotate together, why don't you rotate each
individual cube? You would define a cube that had colored faces, and that
could rotate in certain predefined ways on its own (or by passing data
Hi
Do you have the most recent drivers for your graphics cards?
B.D.
>From: Joe Boccanfuso <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Windows 98 and ATI Graphics Card
>Date: Fri, 3 Aug 2001 14:42:57 -0400
>
>Hell
Hi
One thing you could do would be to set a flag and then tell the thread to
wait for a certain length of time. Meanwhile, another thread waits to see if
there is another click. If there is another click in that time interval, it
removes the flag and notifys the first thread. The first thread che
Hi
Try getting an image of the canvas in your postRender() method and applying
your Java2D transforms to that.
B.D.
>From: Richard Bragg <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Graphics2D affine transform oper
Hi
I think there is a misunderstanding in how the bounding leaf system works.
When you attach the same bounding leaf to the viewplatform, lights, and
behavior, it doesnt mean that they are all active inside that bounding leaf.
Rather, the boundingsphere is drawn around each of the three objects.
Hi
In case you're interested, normals are used for calculating lighting. A
shape without normals means that no lighting can be applied, so it appears
completely black.
B.D.
>From: Borja Marcos Suárez <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL
Hi
Try setting the appropriate capability bits (BranchGroup.ALLOW_DETACH) and
calling the BranchGroup's detach() method.
B.D.
>From: "Altshooler, Rakefet (MED)" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Adding a
Hi
It is possible to keep a label constantly in front of an object. A very
simple way of doing it is to take the old position vector of the label and
the current vector from the view to the center of the object.
You can turn one vector into another by normalizing the current view vector
and multi
Hi
What is happening is that you are trying to assign the faces of the box to
two different parents- the Box and the BranchGroup (or TG) that you assign
the Shape3Ds to.
Your call to Box.getShape(i) returns a reference to the same face used in
the Box, not a seperate object. When you try to assi
Hi
I think its because Primitive keeps track of the individual Shape3Ds that
make it up. That way when a transform is applied, Primitive applys it to its
child Shape3Ds. When you detach a part of the primitive it objects and
refuses to work until the removed parts are reattached.
For what you wan
Try attaching a Billboard behavior to your labels
B.D.
>From: SUBSCRIBE JAVA3D-INTEREST aaron <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] perpendicular text
>Date: Wed, 11 Jul 2001 22:06:49 -0700
>
>I am creating a
transformation? That way, I
could constrain it and then calculate the Transform3D, saving some cpu time
by not having to do it twice.
B.D.
>From: Bob Dengle <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D]
ond.
>
>Vector3d temp = new Vector3d(first);
>temp.normalize();
>temp.scale(second.length());
>second.set(temp);
>
>Dave Yazel
>
>- Original Message -
>From: Bob Dengle <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Saturday, July 07, 2001 1:40
Hi
I have two vector3ds. I want to rotate one so that it falls along the same
line as the other. Does anyone have any suggestions on how to do this? I
know how to compute the angle between the two vectors, but how do I go from
there to a rotation matrix? Thanks in advance.
B.D.
_
pening files should be used when using URLs instead of
>Strings?
>
>Thanks
>
>Nathan
>- Original Message -
>From: "Bob Dengle" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Friday, July 06, 2001 11:17 PM
>Subject: Re: [JAVA3D] appletizing
Hi
I think that you can use Applet.getCodeBase(), which will return a URL for
the location of the applet. Then, you can add the rest of the URL onto that
and use Applet.getImage(). For example:
URL u = new URL(getCodeBase() + "/img.jpg");
You can only call this from applet methods such as init(
implemented this yet. Good luck.
B.D.
>From: Marianne Lund Jacobsen <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Picking and USE_BOUNDS
>Date: Tue, 3 Jul 2001 09:15:10 +0200
>
>On
Hi
A Box, Cylinder, Cone, or any other class that extends Primitive (which
extends Group, by the way) is a collection of Shape3Ds. It cannot be
directly converted to a Shape3D.
In the case of a Box, it is made up of six seperate Shape3Ds. To retrieve
them, you call Box.getShape(int), using these
Hi
Back to the other original question, about only using one Shape3D instead of
multiple ones each with a TransformGroup. If you wanted to, instead of
making multiple Shape3D's with their own TransformGroups, you could make the
entire group of points one PointArray. You can get and set individual
Hi
>a) I want to add animation to the objects separatly, such as
> >Interpolators. For RotationInterpolator's, they can be added to a >single
>object adding it to its parent TG. But the rotation is always >done around
>the origin. Is there any way to rotate them around an >arbitrary point
You can
I am pretty sure that there is currently no loader capable of loading
animations. The problem lies in documentation of the different animation
formats as well as the fact that Java3D really has no simple way of
animating a model like in 3D Studio or any of the other animators. The
RotationInterpol
Oops :-(
>From: Bob Dengle <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Changing the color of a Shape3D
>Date: Tue, 26 Jun 2001 16:21:22 -0700
>
>Without knowing the exact c
Without knowing the exact code you use to get the appearance attributes, i
would suggest that you try setting Material.ALLOW_COMPONENT_READ and
Material.ALLOW_COMPONENT_WRITE .
-B.D.
>From: Kynn Jones <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL
Will this be slower than current methods?
-B.D.
>From: Fred Klingener <[EMAIL PROTECTED]>
>Reply-To: Fred Klingener <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] IK and Skeletal Animation
>Date: Tue, 26 Jun 2001 01:24:17 -0400
>
>From: "Bo
Re: [JAVA3D] IK and Skeletal Animation
>Date: Mon, 25 Jun 2001 00:34:44 -0400
>
>From: "Justin Couch" <[EMAIL PROTECTED]>
>Sent: Sunday, June 24, 2001 10:58 PM
>
>
> > Bob Dengle wrote:
> >
> > > The method I want to use that i ran into in a
Hi
I am (also) trying to build a skeletal animation system in Java3D. I want to
use effectors so that i dont need to calculate positions for each bone and
store that in an animation; I store the positions of the effectors, and let
the animation system calculate the bone keyframes for me.
The met
Hi everyone!
I have been experimenting with some frame based animation using the Morph
class, but creating a simple animation eats up a ton of memory, something
like 1 to 2 MB! I was wondering if anyone has come up with a more
memory-efficient method of animating objects, such as bone and skin bas
Hi
I ran into this problem when I first tried texture mapping in Java3D. Due to
the untrusted nature of applets, browsers will not allow them to read or
write to or from the local file system, so the "file:./test.wrl" is the
culprit
Use Applet.getCodeBase() to get the base URL.
For example
s = f
Hi,
If you want your light to appear like a sun, you could try using an
AmbientLight along with the DirectionalLight. The DirectionalLight would be
act like the sun (a disk in the sky) but the AmbientLight would provide
lighting all around.
Bob
>From: Tina Manoharan Valappil <[EMAIL PROTECTED]
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