at the other. Also, I would
like to keep texture highlighting as well.
Is it possible to do?
Boris
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.
Thank you,
Boris
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he tables related to
NodeComponents is even initialized.
As a result I am getting a crash.
Thank you
Boris
__
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ume j3dfly does
not hash them at the point where
createSceneGraphObjectReferences is called for top
BranchGroup(Model).
Let me know of your experience in resolving references
to NodeComponent objects.
Thank you for your help
Boris.
__
Do Yo
takes
care of nested inheretance of custom
SceneGraphObjects. That is while taking care of
references in a child, should I excplicitely call
createSceneGraphObjectReferences()for the parent.
Thank you for bringing us this exciting library.
Boris
__
a 3ds file (~300K). But 2.2M is a way to high.
Thank you for your help trying to clarify these
issues.
Boris
>For number 2, I have been down a similar road for the
j3f file format with
>obj files. One thing I forgot about was normals, that
j3f stores the normals
>and the obj files I
).
Any insight into these issue will be greately
appreciated.
Thank you
Boris
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lAttribute to CULL_FRONT. This huk
fixed textures.
My question is the following.
Was this bug reported or fixed in more recent virsions
of x3d.jar? Did
anybody come across this problem before and how did
you manage to fix
it.
Thank you for your he
.white);
canvas.setBackground(Color.white);
The screen blinks, shows itself white
for a second, and then becomes black again.
Thanks a lot
Boris
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result
in object rotation in place. The same technique will zoom the object in
place if instead of R matrix you will use S matrix that scales the object
.
Boris.
On Tue, 24 Oct 2000, Mohammed Akacem wrote:
> Hi Boris,
> I unterstand now what you mean.
> to get the A matrix I ca
the matrix, thing that you anyway want to do if you are rotating the
object.
Hope it helps,
Boris Epelman
On Tue, 24 Oct 2000, Mohammed Akacem wrote:
> Hi Boris,
>
> my point is that I don't want to translate the object to the origine because my
> objects kann have 500.000 trian
nally created at the origin.
R your rotation matrix
Tell me if it helped.
Boris
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cked.
Thanks a lot,
Boris Epelman
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al);
The normal is null here. My geometry does contain normals.
(BTW, rendering works fine on those objects).
Does somebody knows if I need to add something to the code
to retrieve normals, or it is a bug in PickIntersection?
Thanks,
Bor
Hello Michael!
I have recently sent a couple of emails to
[EMAIL PROTECTED]
but received no answer.
It seems that SGI simply ignore this issue
Boris Epelman
On Fri, 29 Sep 2000, Michael Schulman wrote:
> Boris -
>
> I have been trying to get SGI to release a 1.2 version of Java 3D.
&
Hi everybody!
The last version of Java3D ported to SGI is 1.1.3.
Does anybody knows if SGI will ever do 1.2?
Have an idea when?
Thanks,
Boris Epelman
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Hello!
Does anybody has a clue?
It is urgent, please respond!
Boris
On Wed, 6 Sep 2000, Epelman Boris wrote:
> Hello everybody!
>
> I use the following code to pick objects in the scene:
>
> pickCanvas.setShapeLocation(xpos,ypos);
> PickResult pr = pick
ility(Appearance.ALLOW_POLYGON_ATTRIBUTES_WRITE);
Boris Epelman
On Thu, 7 Sep 2000, Thijs Maenhout wrote:
> I think this is a simple question but I can't get out of it (I'm a newbie to
> Java3D)
>
> I wan't to change the appereance of a Shape3D at Runtime (wireframe ->
> Solid
, which is an appearance of sh2 too.
So both objects will change their color.
Hope this helps.
Boris Epelman
On Wed, 6 Sep 2000, Glenn Rowe wrote:
> I've been experimenting with picking and have come across
> some odd behaviour - just wondering if anyone else has found somethin
one after another in Z
direction and pick them, the object that is picked is not
the closest to me, as one whould expect, but the farthest, the
last in Z direction.
Any ideas?
Thanks for your help
Boris Epelman.
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To
?
Boris.
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Lenya,
In my previous attempt to clear 3D word after user pressed newRoom,
I probably ran across the same bug.
Boris
-Original Message-
From: Marko [mailto:[EMAIL PROTECTED]]
Sent: Monday, August 21, 2000 2:04 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] memory leak in VRML loader
Hi
Something is wrong here. If in you mesh you substitute a point (x,y,z) with
a point (-x,y,z) then all your triangles will hvae vertices in a wrong
order. Just normals will not work to fix this problem.
Boris
> --
> From: Yan Laporte[SMTP:[EMAIL PROTECTED]]
>
t. It
worked for me. At least, I can follow j3d programming to the level of
calling native methods.
Regards
Boris
-Original Message-
From: Adam Treat [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, June 21, 2000 2:39 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] javax.media.j3d.*
javax.medi
n a user machine?" Or the only workaround is to ask the user to install java3d libraries
himself?
Thank you very much for taking time to respond to this e-mail
Boris
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