Re: [JAVA3D] Everquest

2000-10-02 Thread Edward Becker
In my MMRPG effort, there are separate "layers" of data which are all transmitted using different protocols. Movement, combat, VoiceOverIP all use UDP, whereas messaging and communication use RMI. One of Java's beauties is it's inherent ability to handle many different scena

Re: [JAVA3D] MMORPG

2000-10-02 Thread Edward Becker
events (which in my experience is really needed for combat and movement, and is a huge bonus.). Edward Becker - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 02, 2000 12:59 PM Subject: Re: [JAVA3D] MMORPG

Re: [JAVA3D] Everquest

2000-10-02 Thread Edward Becker
game these days. And with Java games they all need to be able to understand Java. BTW, my regular job is telecom work. Anyway, I could be easily convinced to move my code base to open source if I felt there was enough interest. Edward Becker - Original Message - From: "Ice Bone

Re: [JAVA3D] Everquest

2000-10-02 Thread Edward Becker
I think we all need to organize into a really solid unified effort. As my following post will explain, I'm ready if there is enough serious support. - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 02, 2000 8:59 AM Subject: Re: [

[JAVA3D] Terrain following

2000-08-11 Thread Edward Becker
 From the amount of terrain questions posted to this list, I'm sure this will be useful to many and known by others.    I have a terrain, using Y as the height.  I want to keep an object, at all times, a certain distance above the terrain.  Whats the best way to do this?  (The terrain is mad

Re: [JAVA3D] Texturing on the Java 3D Terrain

2000-08-11 Thread Edward Becker
I'm not sure, (I'm just getting ready to try it myself) but I think you can use TextureAttributes and use .setScale() Edward Becker - Original Message - From: "Frank C.P. Hsu" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, August 10, 2000 9:5

[JAVA3D] Texturing problem

2000-07-27 Thread Edward Becker
Hello all, I am having a problem using a certain .jpg as a texture. It is 512x512, and should work fine, but nothing gets mapped. The code is correct, as if I specify a different .jpg it works fine. Anybody know what else could be going wrong? Thanks, Edward Becker

Re: [JAVA3D] declaration of Point3f[] outside a loop

2000-07-26 Thread Edward Becker
Move your verts declaration to a higher scope: Point3f[] verts = null; for (;x<=M-3;) { for(;y<=M;) { verts= { new Point3f (array1[x], array1[x+1], etc - Original Message - From: "Aruna Balasubramanian" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Mo

Re: [JAVA3D] DirectX Beta1

2000-07-12 Thread Edward Becker
Hmm, for the record, my NT normally blue-screens the most when I leave it alone overnight and it's doing nothing. That's why I only use it to test compatibility ;-) - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 11, 2000 11:25 AM

Re: [JAVA3D] Fullscreen (and resolution mode) planned?

2000-07-12 Thread Edward Becker
I agree with you in most cases, although I can think of one case where you would want to make an exception... Mainly, if you want to be able to plunk a young child in front of your computer, without fear he/she will accidentily be switching between windows. As it stands, this can not be done in J

Re: [JAVA3D] Fullscreen (and resolution mode) planned?

2000-07-11 Thread Edward Becker
There would have to be permissions security associated with this... I would not want applets all of a sudden putting me into resolutions that my monitor can not handle. Edward Becker - Original Message - From: "Markus Junginger" <[EMAIL PROTECTED]> To: <[EMAIL PROTEC

Re: [JAVA3D] Helllllllllllllllllp!

2000-07-10 Thread Edward Becker
r applet permissions from your applet control panel (How do this varies from system       to system, complicating matters when trying to deploy and writing the user manual! ;-) .)   If you find out a d) please let me know ;-)   Edward Becker   - Original Message - From: Pedro

[JAVA3D] Mipmap exception

2000-07-06 Thread Edward Becker
forgetting? Edward Becker === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Re: [JAVA3D] Java Calls to OpenGL, performance, platforms

2000-07-06 Thread Edward Becker
forms of media (For example, audio seems to HAVE to be told which audio component to use) I do not know why they did not for 3D view. *shrug* Edward Becker - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 06,

Re: [JAVA3D] Real Time Java3d Physics Engine

2000-06-19 Thread Edward Becker
I am interested, please post the applet ;-)   Edward Becker   - Original Message - From: Adam Treat To: [EMAIL PROTECTED] Sent: Sunday, June 18, 2000 8:51 PM Subject: [JAVA3D] Real Time Java3d Physics Engine I am making a Physics Engine that will use 4th

[JAVA3D] Java3D consultants/companies

2000-06-14 Thread Edward Becker
of veteran Java3D developers represented by a company ;-). We have a serious immediate need, we have developed prototype of a massively-multiplayer online game and need someone experienced enough to render it properly. Thanks. Edward Becker [EMAIL PROTECTED