In my MMRPG effort, there are separate "layers" of data which are all
transmitted using different protocols. Movement, combat, VoiceOverIP all
use UDP, whereas messaging and communication use RMI.
One of Java's beauties is it's inherent ability to handle many different
scena
events
(which in my experience is really needed for combat and movement, and is a
huge bonus.).
Edward Becker
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 02, 2000 12:59 PM
Subject: Re: [JAVA3D] MMORPG
game these days. And with Java games they all
need to be able to understand Java.
BTW, my regular job is telecom work.
Anyway, I could be easily convinced to move my code base to open source if I
felt there was enough interest.
Edward Becker
- Original Message -
From: "Ice Bone
I think we all need to organize into a really solid unified effort. As my
following post will explain, I'm ready if there is enough serious support.
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 02, 2000 8:59 AM
Subject: Re: [
From the amount of terrain questions posted
to this list, I'm sure this will be useful to many and known by
others.
I have a terrain, using Y as the
height. I want to keep an object, at all times, a certain distance above
the terrain. Whats the best way to do this? (The terrain is mad
I'm not sure, (I'm just getting ready to try it myself) but I think you can
use TextureAttributes and
use .setScale()
Edward Becker
- Original Message -
From: "Frank C.P. Hsu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 10, 2000 9:5
Hello all,
I am having a problem using a certain .jpg as a texture. It is 512x512,
and should work fine, but nothing gets mapped. The code is correct, as if I
specify a different .jpg it works fine.
Anybody know what else could be going wrong?
Thanks,
Edward Becker
Move your verts declaration to a higher scope:
Point3f[] verts = null;
for (;x<=M-3;) {
for(;y<=M;) {
verts= { new Point3f (array1[x], array1[x+1], etc
- Original Message -
From: "Aruna Balasubramanian" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Mo
Hmm, for the record, my NT normally blue-screens the most when I leave it
alone overnight and it's doing nothing. That's why I only use it to test
compatibility ;-)
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 11, 2000 11:25 AM
I agree with you in most cases, although I can think of one case where you
would want to make an exception... Mainly, if you want to be able to plunk a
young child in front of your computer, without fear he/she will accidentily
be switching between windows. As it stands, this can not be done in J
There would have to be permissions security associated with this... I would
not want applets all of a sudden putting me into resolutions that my monitor
can not handle.
Edward Becker
- Original Message -
From: "Markus Junginger" <[EMAIL PROTECTED]>
To: <[EMAIL PROTEC
r applet permissions from your
applet control panel (How do this varies from system
to system, complicating
matters when trying to deploy and writing the user manual! ;-) .)
If you find out a d) please let me know
;-)
Edward Becker
- Original Message -
From:
Pedro
forgetting?
Edward Becker
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
forms of media (For example, audio seems to HAVE to be told which audio
component to use) I do not know why they did not for 3D view. *shrug*
Edward Becker
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 06,
I am interested, please post the applet
;-)
Edward Becker
- Original Message -
From:
Adam Treat
To: [EMAIL PROTECTED]
Sent: Sunday, June 18, 2000 8:51 PM
Subject: [JAVA3D] Real Time Java3d
Physics Engine
I am making a Physics Engine that will use 4th
of veteran Java3D developers represented by a company
;-).
We have a serious immediate need, we have developed prototype of a
massively-multiplayer online game and need someone experienced enough to
render it properly.
Thanks.
Edward Becker
[EMAIL PROTECTED
16 matches
Mail list logo