is java3d installed as part of the java plugin yet?
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Hey asshole,
Thanks for shoving 6 mb's for me to download in my
inbox. I enjoyed
waiting for it to download over my 24 bps
connection.
- Original Message -
From:
Fangsheng
Wu
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 5:24
AM
Subject: [JAVA3D
Why not use both? I display Flash 2 movies within.java applets!
- Original Message -
From: Ralph Jones <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 07, 2001 2:42 AM
Subject: [JAVA3D] OFF TOPIC [JAVA3D] unrelated to Java3D
> Everybody has at least Flash 3 insta
Give me the contact to bug and I will do my part.
Also, its rather a pain for my end users to get the java plugin, and java3d
installed on their systems. Will j3d ever be included as part of the plugin
installation?
Fiasco
- Original Message -
From: Michael Schulman <[EMAIL PROTEC
when/will it ever
Java Plugin and Java3D for the Macintosh platform?
Thanks
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I have an object in a viewer which I rotate by dragging either up/down (x
axis rotation) or left/right (y axis rotation).
How do I rotate the object relative to the world coordinates rather then its
local coordinates? No matter what rotation the object may have I still want
the drag effect match
Good thought, however
The model viewer is for a video games website. The idea is that they can
upload their
game models (as is) and my loader will parse them and display them. So, I'm
stuck
loading all the parts individually.
Fiasco
- Original Message -
From: Paul Byrne &l
ch of these individual 3ds meshes use the same piece of
artwork.
I suppose that each is redownloading the texture file.
In the future, would it be possible to get/set a cache previous textures
option?
Fiasco
- Original Message -
From: John Wright <[EMAIL PROTECTED]>
To: <[EMAIL PR
starfire loader cache the previously
downloaded texture image so
that any other meshes referencing it can use it?
Fiasco
- Original Message -
From: John Wright <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 15, 2001 3:56 PM
Subject: Re: [JAVA3D] 3DS Loader T
etryfilename ) );
} catch () {}
When I run it I get a very unhelpfull
Malformed URL trying to make texture URL
error message. Would be nice if this error message included the URL that
was trying to be created.
Is it something wrong
Thank you john! If I was doing this (programming) for an
income I'd gladly donate money for your programs use, but
alas I don't :(
Fiasco
- Original Message -
From: John Wright <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, March 14, 2001 10:24 AM
owski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 13, 2001 6:15 AM
Subject: Re: [JAVA3D] Getting world coordinates from screencoordinates
> > Fiasco wrote:
> >
> > I'm trying to figure out how I can transform mouse coordinates from
> &
I'm trying to figure out how I can transform mouse
coordinates from the screen into world coordinates. I'm trying to
grab objects of varying z distance and want them to appear to stick to the mouse
cursor as I drag them.
Any help appreciatted.
Fiasco
drive
of the file to load.
Fiasco
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 12, 2001 7:53 PM
Subject: [JAVA3D] 3DS Loaders and URL
> Dear friends,
>
> I have a need in loading a 3ds file from an URL into my applet. I chec
s from the screen,
but I dont know how far in front of the screen the focal point? If I knew this I
could just use the triangle to figure out how far to move the object relative to
the mouse movement.
Hope this made sense :(
Fiasco
Image1.jpg
It seems when I use one of the Transform3D().rot functions, it erases any
previous rot I do.
For example
Transform3D trans = new Transform3D();
trans.rotX(15);
trans.rotY(15);
trans.rotZ(15);
It seems that only the last one called takes effect. Is this right?
==
I just started using the 3DS Loader from Starfire myself. The reason for
the exception you receive is because an applet is restricted from reading
the viewers hard drive. The Starfire loader does not load model files or
textures over a URL.
What I did to get around this was to digitally sign m
Is there anyway to just load lightwave object (LWO) files without having a
lightwave scene file? (LWS).
If I understand correctly lw3dloader reads the LWS file then parses the LWO
file.
Thanks
Red Faced Newbie
===
To unsubs
lt;[EMAIL PROTECTED]>
Sent: Friday, March 02, 2001 5:51 AM
Subject: Re: [JAVA3D] Newbiegeting my model into java
> Fiasco,
>
> You could export to 3DS format and use our loader. Our loader does
> support textures.
> http://www.starfireresearch.com/services/java3d/inspecto
001 2:30 PM
Subject: Re: [JAVA3D] Newbiegeting my model into java
> > Fiasco wrote:
> >
> > I have max and would like to start putting my models in a Java3D
> > viewer. My first model
> > contains two textures. I can get the model into Java3D but can only
>
I have max and would like to start putting
my models in a Java3D viewer. My first model
contains two textures. I can get the model
into Java3D but can only seem to get one
texture on the model (incorrectly). Aren't
texture coordinates encluded in my model file?
A tutorial, example code a
Is there an exporter (shareware) for max available?
Thanks
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Is it common practice for people to stick 200-300kb
attachments in their
mail list posts? Some of us have to get our
mail over a modem and dont
appreciatte waiting 5 minutes for it to download
every day.
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