[JAVA3D] Is java3d part of the java plugin yet?

2002-01-13 Thread Fiasco
is java3d installed as part of the java plugin yet? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and

[JAVA3D] Re: [JAVA3D] ´ð¸´: [JAVA3D] Please help me!

2001-12-05 Thread Fiasco
Hey asshole,   Thanks for shoving 6 mb's for me to download in my inbox.  I enjoyed waiting for it to download over my 24 bps connection.     - Original Message - From: Fangsheng Wu To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 5:24 AM Subject: [JAVA3D

Re: [JAVA3D] OFF TOPIC [JAVA3D] unrelated to Java3D

2001-04-07 Thread Fiasco
Why not use both? I display Flash 2 movies within.java applets! - Original Message - From: Ralph Jones <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 07, 2001 2:42 AM Subject: [JAVA3D] OFF TOPIC [JAVA3D] unrelated to Java3D > Everybody has at least Flash 3 insta

Re: [JAVA3D] Macintosh

2001-03-24 Thread Fiasco
Give me the contact to bug and I will do my part. Also, its rather a pain for my end users to get the java plugin, and java3d installed on their systems. Will j3d ever be included as part of the plugin installation? Fiasco - Original Message - From: Michael Schulman <[EMAIL PROTEC

[JAVA3D] Macintosh

2001-03-23 Thread Fiasco
when/will it ever Java Plugin and Java3D for the Macintosh platform? Thanks === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email

[JAVA3D] Rotating stuff

2001-03-17 Thread Fiasco
I have an object in a viewer which I rotate by dragging either up/down (x axis rotation) or left/right (y axis rotation). How do I rotate the object relative to the world coordinates rather then its local coordinates? No matter what rotation the object may have I still want the drag effect match

Re: [JAVA3D] 3DS Loader Texture

2001-03-16 Thread Fiasco
Good thought, however The model viewer is for a video games website. The idea is that they can upload their game models (as is) and my loader will parse them and display them. So, I'm stuck loading all the parts individually. Fiasco - Original Message - From: Paul Byrne &l

Re: [JAVA3D] 3DS Loader Texture Error

2001-03-16 Thread Fiasco
ch of these individual 3ds meshes use the same piece of artwork. I suppose that each is redownloading the texture file. In the future, would it be possible to get/set a cache previous textures option? Fiasco - Original Message - From: John Wright <[EMAIL PROTECTED]> To: <[EMAIL PR

Re: [JAVA3D] 3DS Loader Texture Error

2001-03-15 Thread Fiasco
starfire loader cache the previously downloaded texture image so that any other meshes referencing it can use it? Fiasco - Original Message - From: John Wright <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 15, 2001 3:56 PM Subject: Re: [JAVA3D] 3DS Loader T

[JAVA3D] 3DS Loader Texture Error

2001-03-15 Thread Fiasco
etryfilename ) ); } catch () {} When I run it I get a very unhelpfull Malformed URL trying to make texture URL error message. Would be nice if this error message included the URL that was trying to be created. Is it something wrong

Re: [JAVA3D] 3DS Loader & URL support

2001-03-14 Thread Fiasco
Thank you john! If I was doing this (programming) for an income I'd gladly donate money for your programs use, but alas I don't :( Fiasco - Original Message - From: John Wright <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, March 14, 2001 10:24 AM

Re: [JAVA3D] Getting world coordinates from screencoordinates

2001-03-13 Thread Fiasco
owski" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, March 13, 2001 6:15 AM Subject: Re: [JAVA3D] Getting world coordinates from screencoordinates > > Fiasco wrote: > > > > I'm trying to figure out how I can transform mouse coordinates from > &

[JAVA3D] Getting world coordinates from screencoordinates

2001-03-13 Thread Fiasco
I'm trying to figure out how I can transform mouse coordinates from the screen into world coordinates.   I'm trying to grab objects of varying z distance and want them to appear to stick to the mouse cursor as I drag them.   Any help appreciatted.   Fiasco

Re: [JAVA3D] 3DS Loaders and URL

2001-03-12 Thread Fiasco
drive of the file to load. Fiasco - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 12, 2001 7:53 PM Subject: [JAVA3D] 3DS Loaders and URL > Dear friends, > > I have a need in loading a 3ds file from an URL into my applet. I chec

[JAVA3D] Fw: Distance from the screen.

2001-03-11 Thread Fiasco
s from the screen, but I dont know how far in front of the screen the focal point? If I knew this I could just use the triangle to figure out how far to move the object relative to the mouse movement.   Hope this made sense :( Fiasco Image1.jpg

[JAVA3D] Transform3D().rotX();

2001-03-11 Thread Fiasco
It seems when I use one of the Transform3D().rot functions, it erases any previous rot I do. For example Transform3D trans = new Transform3D(); trans.rotX(15); trans.rotY(15); trans.rotZ(15); It seems that only the last one called takes effect. Is this right? ==

Re: [JAVA3D] Starfire 3DS Loader

2001-03-09 Thread Fiasco
I just started using the 3DS Loader from Starfire myself. The reason for the exception you receive is because an applet is restricted from reading the viewers hard drive. The Starfire loader does not load model files or textures over a URL. What I did to get around this was to digitally sign m

[JAVA3D] Lw3dloader

2001-03-07 Thread Fiasco
Is there anyway to just load lightwave object (LWO) files without having a lightwave scene file? (LWS). If I understand correctly lw3dloader reads the LWS file then parses the LWO file. Thanks Red Faced Newbie === To unsubs

Re: [JAVA3D] Newbie....geting my model into java

2001-03-04 Thread Fiasco
lt;[EMAIL PROTECTED]> Sent: Friday, March 02, 2001 5:51 AM Subject: Re: [JAVA3D] Newbiegeting my model into java > Fiasco, > > You could export to 3DS format and use our loader. Our loader does > support textures. > http://www.starfireresearch.com/services/java3d/inspecto

Re: [JAVA3D] Newbie....geting my model into java

2001-03-02 Thread Fiasco
001 2:30 PM Subject: Re: [JAVA3D] Newbiegeting my model into java > > Fiasco wrote: > > > > I have max and would like to start putting my models in a Java3D > > viewer. My first model > > contains two textures. I can get the model into Java3D but can only >

[JAVA3D] Newbie....geting my model into java

2001-03-01 Thread Fiasco
I have max and would like to start putting my models in a Java3D viewer.  My first model contains two textures.  I can get the model into Java3D but can only seem to get one texture on the model (incorrectly).  Aren't texture coordinates encluded in my model file?   A tutorial, example code a

[JAVA3D] lightwave exporter for max

2001-02-27 Thread Fiasco
Is there an exporter (shareware) for max available? Thanks === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECT

[JAVA3D] no offense but

2001-02-16 Thread Fiasco
Is it common practice for people to stick 200-300kb attachments in their mail list posts?  Some of us have to get our mail over a modem and dont appreciatte waiting 5 minutes for it to download every day.