Re: [JAVA3D] Mesh representation in java

2001-02-08 Thread Joe Kiniry
Normal Mesh Compression" by Andrei Khodakovsky and Igor Guskov which was much acclaimed at this year's SIGGRAPH. If you are interested in pursuing this direction, I can put you in touch with the proper people. Best, Joe Kiniry -- Joseph R. Kiniry Chief Scientist DALi, Inc. --On Wednesday, Febru

[JAVA3D] Fog use on Linux, XFree86, Voodoo3.

2001-02-02 Thread Joe Kiniry
havior? Is this or something similar a recorded bug? Thanks, Joe Kiniry -- Joseph R. Kiniry Chief Scientist DALi, Inc. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "sig

[JAVA3D] Query on asynchronous nature of Java3D.

2001-01-30 Thread Joe Kiniry
Hi again all, As I have mentioned in the past, we have a rendering engine that supports skinned articulated rigid bodies. We have used indexed geometry for the inter-joint polygons and by-copy geometries everywhere else (with judicious use of our own data caching &c). Our current problem is due

[JAVA3D] setCoordinate vs. indexed geometry setters

2001-01-20 Thread Joe Kiniry
iously wrt indexed datasets, especially vertex coloring) does not make us happy. Perhaps this tradeoff should be documented somewhere in the API? Thanks, Joe Kiniry -- Joseph R. Kiniry Chief Scientist DALi, Inc. === To u

Re: [JAVA3D] use of IndexTriangleArray class

2000-12-20 Thread Joe Kiniry
Another note: In my opinion, the specification for indexed geometry is lacking in several respects. First an foremost, there is a tight but silly dependency between the reference data sets; see GeometryArray.set*Ref*() methods. You'll see that, for example, if your indexed geometry has 10,000 c

Re: [JAVA3D] 3D avatars using Java3D

2000-12-14 Thread Joe Kiniry
--On Wednesday, December 13, 2000 02:18:04 PM -0500 Shawn Kendall <[EMAIL PROTECTED]> wrote: > Just a little interjection here... > > Joe Kiniry wrote: > >> As you might imagine, we believe that motion capture is appropriate for >> some game elements in the f

Re: [JAVA3D] 3D avatars using Java3D

2000-12-13 Thread Joe Kiniry
l morphology is already represented thusly, thus if two "close" species mate you get a new entity that resembles the parents - with no modeling in Maya! Best, Joe Kiniry -- Joseph R. Kiniry Chief Scientist DALi, Inc. --On Tuesday, December 12, 2000 02:30:36 PM -0500 Shawn Kendall <[EMAIL

[JAVA3D] Rendering data persistence.

2000-12-06 Thread Joe Kiniry
objects as part of our canning process and we would expect to see load times of just ~1-2 seconds per entity. Best, Joe Kiniry -- Joseph R. Kiniry DALi, Inc. === To unsubscribe, send email to [EMAIL PROTECTED] and include in th

[JAVA3D] Reliable, multiplatform texture loading.

2000-11-20 Thread Joe Kiniry
not created equal. If only we'd learned from X11(*), Joe Kiniry -- Joseph R. Kiniry DALi, Inc. California Institute of Technology (*) There should be (nearly) only one way of doing any "thing". X11 is an infamous example of where you can do any "thing" over a dozen differe

Re: [JAVA3D] Font not found using Blackdown j3d

2000-11-15 Thread Joe Kiniry
Best, Joe Kiniry -- Joseph R. Kiniry DALi, Inc. --On Wednesday, November 15, 2000 00:00:38 + Thomas M Clarke <[EMAIL PROTECTED]> wrote: > Hi, > > When running any of the demos or my own j3d apps I get the following > message printed out several times: > > Font sp

[JAVA3D] Using Linux Java3D and IBM JDK.

2000-11-12 Thread Joe Kiniry
Has anyone had any success with using the Linux Java3D port and the IBM JDK 1.3? We're interested because this VM has the highest performance (for our benchmarks) of any VM available, thus we are very interested in seeing it work well (or at all) with Java3D. Currently we are having success with

Re: [JAVA3D] Rendering scalability with BranchGroup-centricscenegraphs.

2000-10-31 Thread Joe Kiniry
s a very serious problem with Java3D if there is no reasonable work-around. I'd be quite happy tagging matrices (since we know what characteristics they have because we created them) and letting Java3D use that hinting for significantly increased performance. Best, Joe Kiniry --On Tuesday, Oc

[JAVA3D] Rendering scalability with BranchGroup-centric scenegraphs.

2000-10-31 Thread Joe Kiniry
be ready to render because of things like physics and network latency - rendering is "cheap". We're finding just the opposite; a situation we are unused to being in. Suggestions and comments welcome. I'm on the digest list, so please CC. Best, Joe Kiniry -- Joseph R. Kiniry

Re: [JAVA3D] Consistent rendering timing concurrent with complex calculation.

2000-10-27 Thread Joe Kiniry
e are a couple of > work-arounds for some of the nasty little gotchas lurking between the OS > and the renderer. A portion of our product will be Open Sourced early next year. I've seen a lot of discussion here centered on queries about avatars (though I'm not entirely sure what fo

[JAVA3D] Release and support query.

2000-10-27 Thread Joe Kiniry
Hello Java3D team, My company is interested in releasing our product(s) on as many platforms as possible simultaneously. At this point in time, the availability of Java3D is the constraining factor. A version of Java3D exists on Linux and on Windows. I have several questions: o Can we expect

Re: [JAVA3D] Consistent rendering timing concurrent with complexcalculation.

2000-10-25 Thread Joe Kiniry
--On 10/25/00 03:52:31 PM -0400 Shawn Kendall <[EMAIL PROTECTED]> wrote: > First, thanks for the more detail explanation. > > Joe Kiniry wrote in a non-Java3D-interest mail: > >> Because Java3D guarantees that rendering is halted during execution of a >> behavior

[JAVA3D] Consistent rendering timing concurrent with complex calculation.

2000-10-24 Thread Joe Kiniry
a behavior's trigger has returned. I have seen the discussions about postId, but this doesn't help given you have no guarantees about thread scheduling behavior, even with tuning Java3D's priorities. If more details are necessary, please ask. Suggestions ar