Does anyone out there have a GeForce4 MX card or are using a Dell laptop
with an NV17 NVidia graphics chip?
Before I purchase some laptops, I'm trying to figure out if they support
anisotropic mip-mapped texture mapping (and how many levels of it). The
application I wrote requires it for the outp
[EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Problems with off-screen rendering
>
>
> Hi John,
>
>This is bug 4701430 -
>Infrequent NPE at RenderBin.java:544
>
> which has a workaround in the upcoming v1.3 release.
>
> - Kelvin
> ----
> Jav
ug 4701430 -
Infrequent NPE at RenderBin.java:544
which has a workaround in the upcoming v1.3 release.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>Date: Thu, 27 Jun 2002 09:43:41 -0700
>From: John Barrus <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Problems with off-screen render
rer() or
startRenderer() to the Canvas3D.
Any suggestions?
I filed a bug report with Sun.
John Barrus
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hat. I don't have time to give you demo code and I'm not
going to upload the application, but I thought that the Java3D team would be
interested in seeing this bug.
My workaround is to render twice before outputting the image to be
composited whenever I hit render #2.
I'd love to see this one fixed.
John Barrus
<><>
I run out of memory with my 2MB video card in one of my older machines.
Usually just displays black where the 3D is supposed to be. My newer machine
works just fine.
John B.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of John Wright
Sent:
I'd like to get the j3d debug information from machines that are running my
application. In my app, I output System.out and System.err to a file (using
System.setOut, etc) but I noticed that the Java3D debug information always
goes to the console. This has two effects. The information always scrol
ng [mailto:[EMAIL PROTECTED]]
Sent: Friday, April 12, 2002 11:55 AM
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Distribution
>Date: Fri, 12 Apr 2002 11:05:11 -0700
>From: John Barrus <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Distribution
>To: [EMAIL PROTECTED]
&
,
have you tried including 'j3dutils.dll' and 'j3daudio.dll' too?
John Barrus wrote:
>Perhaps this has been answered. I'd like to make it easy for people to
>install my app without installing Java3D separately. I'm using beta 1
>of Java3D 1.3 (DirectX ver
shRenderer.(MeshRenderer.java:129)
Any thoughts? Are there other DLL's I need?
Sincerely,
John Barrus
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Where can I get a driver that works?
John B.
-Original Message-
From: Doug Twilleager [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, April 10, 2002 3:02 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: RE: [JAVA3D] Texture.setLodOffset(float r, float s, float t)
I just tried this on
I've got some questions for the Java3D team or some Java3D experts...
I'm using Mipmapping on a scene I'm working on.
I have been working on removing the blurriness from the texture mapped
images in my application (the textured geometry is on the ground in the
scene). I finally determined that
inverted - shown top to bottom instead of bottom to top. Is that something I
should know about if I switch between OpenGL and DirectX?
If anyone is interested, I could post images that shows the difference.
Thanks,
John Barrus
==
It's likely that the floating point representation is biting you. I'm
guessing that you put the camera out at the coordinates of the terrain,
far from the origin. It's far better to have the camera near the origin
and translate the part of the terrain you're looking at back near the
origin so that
Your zoom is probably implemented as moving towards and away from the
object. With parallel projection, the closeness of the viewpoint doesn't
change the view. It's as if you smashed the scene flat on the lens of the
camera. Lines going directly away from the plane of the camera appear as
points.
able mannar?
>
>thx,
>
>Simeon
The following code is from:
SIGGRAPH '96 OpenGL programming course
http://www.sgi.com/software/opengl/advanced96/tomcat/hiddenline.c
Is that what you're looking for? If not, perhaps you should check out
the
I checked the code to make sure, and I was using NICEST for both MagFilter
and MinFilter, so I changed it to your suggestion and it looked the same. I
did notice that I have some control using the display card control panel and
I changed the the display-card mipmap to "Best" and there was some
imp
trols. It seems that the answer
might be no.
Thanks for the feedback.
Sincerely,
John Barrus
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Jacob Marner
Sent: Saturday, March 16, 2002 7:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Pro
your help.
Sincerely,
John Barrus
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