[JAVA3D] Question about GeForce4 MX or NVidia NV17

2002-07-03 Thread John Barrus
Does anyone out there have a GeForce4 MX card or are using a Dell laptop with an NV17 NVidia graphics chip? Before I purchase some laptops, I'm trying to figure out if they support anisotropic mip-mapped texture mapping (and how many levels of it). The application I wrote requires it for the outp

Re: [JAVA3D] Problems with off-screen rendering

2002-06-27 Thread John Barrus
[EMAIL PROTECTED] > Subject: Re: [JAVA3D] Problems with off-screen rendering > > > Hi John, > >This is bug 4701430 - >Infrequent NPE at RenderBin.java:544 > > which has a workaround in the upcoming v1.3 release. > > - Kelvin > ---- > Jav

Re: [JAVA3D] Problems with off-screen rendering

2002-06-27 Thread John Barrus
ug 4701430 - Infrequent NPE at RenderBin.java:544 which has a workaround in the upcoming v1.3 release. - Kelvin Java 3D Team Sun Microsystems Inc. >Date: Thu, 27 Jun 2002 09:43:41 -0700 >From: John Barrus <[EMAIL PROTECTED]> >Subject: [JAVA3D] Problems with off-screen render

[JAVA3D] Problems with off-screen rendering

2002-06-27 Thread John Barrus
rer() or startRenderer() to the Canvas3D. Any suggestions? I filed a bug report with Sun. John Barrus === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST".

[JAVA3D] Rendering problem - Texture maps substituted.

2002-05-06 Thread John Barrus
hat. I don't have time to give you demo code and I'm not going to upload the application, but I thought that the Java3D team would be interested in seeing this bug. My workaround is to render twice before outputting the image to be composited whenever I hit render #2. I'd love to see this one fixed. John Barrus <><>

Re: [JAVA3D] Problems running 3D demos

2002-04-27 Thread John Barrus
I run out of memory with my 2MB video card in one of my older machines. Usually just displays black where the 3D is supposed to be. My newer machine works just fine. John B. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of John Wright Sent:

[JAVA3D] -Dj3d.debug=true

2002-04-27 Thread John Barrus
I'd like to get the j3d debug information from machines that are running my application. In my app, I output System.out and System.err to a file (using System.setOut, etc) but I noticed that the Java3D debug information always goes to the console. This has two effects. The information always scrol

Re: [JAVA3D] Distribution

2002-04-12 Thread John Barrus
ng [mailto:[EMAIL PROTECTED]] Sent: Friday, April 12, 2002 11:55 AM To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Distribution >Date: Fri, 12 Apr 2002 11:05:11 -0700 >From: John Barrus <[EMAIL PROTECTED]> >Subject: [JAVA3D] Distribution >To: [EMAIL PROTECTED] &

Re: [JAVA3D] Distribution

2002-04-12 Thread John Barrus
, have you tried including 'j3dutils.dll' and 'j3daudio.dll' too? John Barrus wrote: >Perhaps this has been answered. I'd like to make it easy for people to >install my app without installing Java3D separately. I'm using beta 1 >of Java3D 1.3 (DirectX ver

[JAVA3D] Distribution

2002-04-12 Thread John Barrus
shRenderer.(MeshRenderer.java:129) Any thoughts? Are there other DLL's I need? Sincerely, John Barrus === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST

Re: [JAVA3D] Texture.setLodOffset(float r, float s, float t)

2002-04-10 Thread John Barrus
Where can I get a driver that works? John B. -Original Message- From: Doug Twilleager [mailto:[EMAIL PROTECTED]] Sent: Wednesday, April 10, 2002 3:02 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: RE: [JAVA3D] Texture.setLodOffset(float r, float s, float t) I just tried this on

[JAVA3D] Texture.setLodOffset(float r, float s, float t)

2002-04-08 Thread John Barrus
I've got some questions for the Java3D team or some Java3D experts... I'm using Mipmapping on a scene I'm working on. I have been working on removing the blurriness from the texture mapped images in my application (the textured geometry is on the ground in the scene). I finally determined that

[JAVA3D] UnsatisfiedLinkError Using Java3D v 1.3 beta 1

2002-04-06 Thread John Barrus
inverted - shown top to bottom instead of bottom to top. Is that something I should know about if I switch between OpenGL and DirectX? If anyone is interested, I could post images that shows the difference. Thanks, John Barrus ==

Re: [JAVA3D] rendering problems

2002-03-26 Thread John Barrus
It's likely that the floating point representation is biting you. I'm guessing that you put the camera out at the coordinates of the terrain, far from the origin. It's far better to have the camera near the origin and translate the part of the terrain you're looking at back near the origin so that

Re: [JAVA3D] Projection Question

2002-03-25 Thread John Barrus
Your zoom is probably implemented as moving towards and away from the object. With parallel projection, the closeness of the viewpoint doesn't change the view. It's as if you smashed the scene flat on the lens of the camera. Lines going directly away from the plane of the camera appear as points.

Re: [JAVA3D] On-the-fly object editing - Hidden line removal algorithms

2002-03-22 Thread John Barrus
able mannar? > >thx, > >Simeon The following code is from: SIGGRAPH '96 OpenGL programming course http://www.sgi.com/software/opengl/advanced96/tomcat/hiddenline.c Is that what you're looking for? If not, perhaps you should check out the

Re: [JAVA3D] Problems with blurry texture maps

2002-03-16 Thread John Barrus
I checked the code to make sure, and I was using NICEST for both MagFilter and MinFilter, so I changed it to your suggestion and it looked the same. I did notice that I have some control using the display card control panel and I changed the the display-card mipmap to "Best" and there was some imp

Re: [JAVA3D] Problems with blurry texture maps

2002-03-16 Thread John Barrus
trols. It seems that the answer might be no. Thanks for the feedback. Sincerely, John Barrus -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Jacob Marner Sent: Saturday, March 16, 2002 7:22 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Pro

[JAVA3D] Problems with blurry texture maps

2002-03-16 Thread John Barrus
your help. Sincerely, John Barrus === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include