If I understand, you need to use r = 0.3f instead. No
offense, but most of your problems have nothing to do
with Java3D and are out of context here, don't you
have any school friends that can help you with these
java syntax problems.
--- Andy Tay <[EMAIL PROTECTED]> wrote:
> Hi Josh,
>
> Thanks
Just two cents worth and to answer the question
why...X3D is a standard and supporting it strengthens
its potential, if it is a good standard supporting it
is favorable to anyone interested in interoperable
web3d. As of now the implementation is weak because
it is in its infancy and it is a relat
In the Christmas spirit, I looked again. Change your
equation v = bvol*(60/100); to v = (bvol*60)/100);
your mixture of ints and floats was resulting in zero.
Off to service. Good luck.
--- Andy Tay <[EMAIL PROTECTED]> wrote:
> This is a part of my source code for my project...
> It is giving me
At a glance, it does not look like you have
instantiated each coordinates value in your for loop;
you only instantiated the array itself. Come to think
of it, you could not possibly be even entering the for
loop or you would get a null-pointer exception when
you try to set the x and y...bvol must
riangleStripGeometry.
> We are using a newer internal release and the
> capability bits in the
> released loader may be incorrect, however you should
> see some errors
> when you do the picking if the bits are wrong.
> I'd be happy to test your model if you can send it.
&g
Thanks. Earlier, I did find your thread concerning
this in the archives and that was one of the things I
was sure would solve it, but I am still having a
problem. Did this latest version solve your problem
completely?
--- Shawn Kendall <[EMAIL PROTECTED]> wrote:
> Hello,
> What version of Jav
Hello,
I am building a scenario planning/ character control
station to drive a fully immersive VR simulation, it
is being built for the US Department of Education as
part of a program to use VR to educate deaf children.
I am an experienced Java developer but new to Java3D
and I have only a limite
Justin,
I am a big fan of your work, your code is always both
simple enough to be understood and reused by any
developer and powerful enough to be extremely useful,
I wish I had the power and money to hire you. Good
luck.
--- Justin Couch <[EMAIL PROTECTED]> wrote:
> Welcome to the wonders of st
I think I found the answer but thanks.
--- John D <[EMAIL PROTECTED]> wrote:
> Is it still true that picking does not provide the
> point of intersection info? Thanks.
>
> __
> Do You Yahoo!?
> Yahoo! Shopping - Thousand
Is it still true that picking does not provide the
point of intersection info? Thanks.
__
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Yahoo! Shopping - Thousands of Stores. Millions of Products.
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===
What is the simplest way to get a model with texture and animation into
Jave3D in such a way that:
1 - The model and animation is built in some sort of tool - not by coding.
2 - I can identify the labled 'parts' of the model after they are part of
the scene-graph(e.g. search for DEF names in a VR
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