Re: [JAVA3D] Andy's int to float problem

2001-01-17 Thread John D
If I understand, you need to use r = 0.3f instead. No offense, but most of your problems have nothing to do with Java3D and are out of context here, don't you have any school friends that can help you with these java syntax problems. --- Andy Tay <[EMAIL PROTECTED]> wrote: > Hi Josh, > > Thanks

Re: [JAVA3D] X3D ?

2001-01-05 Thread John D
Just two cents worth and to answer the question why...X3D is a standard and supporting it strengthens its potential, if it is a good standard supporting it is favorable to anyone interested in interoperable web3d. As of now the implementation is weak because it is in its infancy and it is a relat

Re: [JAVA3D]

2000-12-24 Thread John D
In the Christmas spirit, I looked again. Change your equation v = bvol*(60/100); to v = (bvol*60)/100); your mixture of ints and floats was resulting in zero. Off to service. Good luck. --- Andy Tay <[EMAIL PROTECTED]> wrote: > This is a part of my source code for my project... > It is giving me

Re: [JAVA3D]

2000-12-24 Thread John D
At a glance, it does not look like you have instantiated each coordinates value in your for loop; you only instantiated the array itself. Come to think of it, you could not possibly be even entering the for loop or you would get a null-pointer exception when you try to set the x and y...bvol must

Re: [JAVA3D] Picking intersection

2000-12-05 Thread John D
riangleStripGeometry. > We are using a newer internal release and the > capability bits in the > released loader may be incorrect, however you should > see some errors > when you do the picking if the bits are wrong. > I'd be happy to test your model if you can send it. &g

Re: [JAVA3D] Picking intersection

2000-12-04 Thread John D
Thanks. Earlier, I did find your thread concerning this in the archives and that was one of the things I was sure would solve it, but I am still having a problem. Did this latest version solve your problem completely? --- Shawn Kendall <[EMAIL PROTECTED]> wrote: > Hello, > What version of Jav

[JAVA3D] Picking intersection

2000-12-03 Thread John D
Hello, I am building a scenario planning/ character control station to drive a fully immersive VR simulation, it is being built for the US Department of Education as part of a program to use VR to educate deaf children. I am an experienced Java developer but new to Java3D and I have only a limite

Re: [JAVA3D] Job Hunting again....

2000-12-01 Thread John D
Justin, I am a big fan of your work, your code is always both simple enough to be understood and reused by any developer and powerful enough to be extremely useful, I wish I had the power and money to hire you. Good luck. --- Justin Couch <[EMAIL PROTECTED]> wrote: > Welcome to the wonders of st

Re: [JAVA3D] easy picking question

2000-11-21 Thread John D
I think I found the answer but thanks. --- John D <[EMAIL PROTECTED]> wrote: > Is it still true that picking does not provide the > point of intersection info? Thanks. > > __ > Do You Yahoo!? > Yahoo! Shopping - Thousand

[JAVA3D] easy picking question

2000-11-20 Thread John D
Is it still true that picking does not provide the point of intersection info? Thanks. __ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/ ===

[JAVA3D] Using tools with Jave3D

1999-10-25 Thread John D. Charbonneau
What is the simplest way to get a model with texture and animation into Jave3D in such a way that: 1 - The model and animation is built in some sort of tool - not by coding. 2 - I can identify the labled 'parts' of the model after they are part of the scene-graph(e.g. search for DEF names in a VR