Here my Problem...if anyone can help I'd greatly appreciate it.
I have a RotPosPathInterpolator attached to an object in my VirtualUniverse that
moves my object around my virtualUniverse in a global sense (ie its a satellite
orbiting the earth)...but I don't know how to rotate it based on a local
I was wondering if anyone knew how to change alpha from using the computer's
clock to time animation/interpolators to a external clock pulse. Instead of
using the computer's clock, I would like to be able to control alpha's value by
saying the time is 'Now' and then sometime later, independant of t