Does this combination work? I just reloaded my laptop and I could swear I
had installed this combination before. But I also remember a post awhile
back saying that it can't be done and that beta2 would address this.
Since beta2 isn't available yet, is there a work around? Any way to get
this w
If I understand what you're after, Milkshape3D will do that for you. You
can define both a texture and an alpha texture. Then there's a couple of
loaders you could use (one of which is mine).
Milkshape can also import your 3DS models.
>From: Scott Mobile <[EMAIL PROTECTED]>
>Reply-To: Discuss
Send me your source and model and I'll take a look at it. Make sure you
send it to me and not the whole list.
- Original Message -
From: "Fábio Magalhães" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 8:11 PM
Subject: [JAVA3D] i tried, but anything occurs ??
David,
It looks like your method of handling terrain is similar to the tile-based
system described in Game Programming Gems 2. This is the same approach I'm
using. It may not be as sexy as ROAM or VIPM, but it's reputed to be
faster. And I believe it's far more scene-graph friendly. The trick
Leyland's MD2 loader supports behaviors. With luck, my Milkshape loader
will by the end of the month. The Lightwave (LWS) loader provided by Sun in
the Java3D SDK does, also.
- Original Message -
From: "Manuel Braun" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 23
work for the Box object shape3Ds and not the
> imported shape3Ds. Im able to change the materials but not apply textures.
>
> Is there any trick with TextureAttributes that has to be set (and is being
> set by the Box Class and therefore it works for the box and not otherwise)
>
You're not loading the variable 'texture' up with the texture you loaded in
from TextureLoader.
Replace this line:
Texture2D texture = new Texture2D(Texture.BASE_LEVEL,
Texture.RGBA,image.getWidth(), image.getHeight());
with this one:
Texture texture = loader.getTexture();
Look at the Loader's page at http://www.j3d.org/utilities/loaders.html The
NCSA Portfolio supports DXF. If you are wanting to write a loader yourself,
you'll need to get the DXF file specification from somewhere. I'd suggest
looking at http://www.wotsit.org/
"Looking for some tips" doesn't sou
Because of the squeezing
effect of a suddenly increased workload and a bit of miscommunication between
Gregory and I, the Java3D community is about to have two separate impementations
of a Milkshape 3D loader. I expect to have the first release of mine ready
on Monday. Take a look at http: