[JAVA3D] platforms?

2000-07-14 Thread Luigi
In what platforms is java 3D available? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in t

Re: [JAVA3D] cardlayout & canvas3D

2000-07-05 Thread Luigi
Thank you for your answer but this is not my problem. i have already that sentence in my program... any more sugestions? François Savard wrote: > If your cards are Swing component you have to add this command line > > JPopupMenu.setDefaultLightWeightPopupEnabled(false); > > Because the c

[JAVA3D] cardlayout & canvas3D

2000-07-05 Thread Luigi
the interface of my program is a window with a menu bar and a cardlayout with two cards, i can change the "card" with a menu option. My problem is that i have a canvas3D in a panel which is in the card that is hidden at the beggining but it appears at 0,0 in my window hiding the menu, if i show th

[JAVA3D] mouse behaviours

2000-06-12 Thread Luigi
Hi all, I have added de mouse navigation behaviours (zoom, rotation and translation) to my scene and now i want to put a button to return the scene/point of view to the initial one. Is there anyway to do this? thanks in advance Luigi

Re: [JAVA3D] AxisAngle4f class

2000-06-11 Thread Luigi
muchas gracias "Daniel del Río" wrote: > Hi Luigi, > Rotation Interpolator rotates about the local Y axis. > When you do: > > AxisAngle4f faxisOfRot = new > AxisAngle4f(1.0f,0.0f,0.0f,(float)Math.PI/-2.0f); > Transform3D eje = new Transform3D(); >

Re: [JAVA3D] problems with animation

2000-06-08 Thread Luigi
Hello all. I have solved my problem using the Class Timer... If there's a better solution please let me know. Thank you. Luigi wrote: > Hello all. I have two questions about animations with interpolators, and > i really need an answer because I need to solve this problem to b

[JAVA3D] problems with animation

2000-06-08 Thread Luigi
Hello all. I have two questions about animations with interpolators, and i really need an answer because I need to solve this problem to be able to continue with my project. 1. I need to do a number of consecutive movements (rotations or translations) of an object. When i push a button i want to

Re: [JAVA3D] AxisAngle4f class

2000-06-07 Thread Luigi
Thank you very much Ken and Tina, now i understand it. Ken Causey wrote: > Please note that the documentation for that version of the > RotationInterpolator constructor states: > > axisOfRotation - the transform that defines the local coordinate system > in which this interpolator operates. The

[JAVA3D] AxisAngle4f class

2000-06-07 Thread Luigi
Hello all. I have a problem with AxisAngle4f class, i don't understand how to use it very well, i can make it work as i want but i don't know why it works in that way. I am using it to set the axis of rotation of a RotationInterpolator. Here is my piece of code: //-- AxisAngle4f fa

[JAVA3D] trigger an animation when other finish

2000-06-07 Thread Luigi
Hello all. I have a question about animation how I can wait for an animation to finish in order to start a new one? thanks in advance === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the messag

Re: [JAVA3D] java3D

2000-05-22 Thread luigi
Yes, you have to put this line of code: JPopupMenu.setDefaultLightWeightPopupEnabled(false); It's a problem for mixing heavyweight and lightweight components. Daniel Hirsch wrote: > I have wrote a Java3D programm. On the top I included a JMenuBar (Swing > Component). But the canvas3D of Ja

[JAVA3D] AxisAngle4f class

2000-05-17 Thread luigi
Hello all. I have a problem with AxisAngle4f class, i don't understand how to use it very well, i can make it work as i want but i don't know why it works in that way. I am using it to set the axis of rotation of a RotationInterpolator. Here is my piece of code: //-- AxisAngle4f fa

Re: [JAVA3D] rotationInterpolator

2000-05-10 Thread luigi
for walking. > > Is it possible to some how "group" different shapes together, so that they > can be moved as one body, but still retain the ability to select one of the > shapes to move for an animation? Or is there some easy principle that both > Luigi and I are over loo

[JAVA3D] rotationInterpolator

2000-05-08 Thread luigi
Hello all. I have a problem with the animations. I want to animate a robot arm with for example 3 articulations. When i push a button i want to rotate one of this articulations a number of grades in the axis i choose. How i can do that?

[JAVA3D] VRML Loader

2000-04-12 Thread luigi
I need to load an VRLM file in my Java3D program but i have nerver done that, so i don't know how to do it. In the tutorial says that is there one loader implemented (in the util class, i think) but i don't know where, and also i don't know how to use it. Can anybody tell me what class i have to u

[JAVA3D] Tutorial on VRML

2000-03-29 Thread luigi
Can anybody tell me about a good tutorial on VRML?? I will need to write scenes in this language and later load it in my Java3D aplication... So i will need to learn it... === To unsubscribe, send email to [EMAIL PROTECTED] a

[JAVA3D] thank you, i've solved my problems with j3d on linux

2000-03-22 Thread luigi
Thanks to all who help me with my problem. The only thing i had to do was install Mesa 3.1 If anyone wants to install Java3d on linux these are the steps: - install jdk (tar xzvf ...) - install java3d (same directory as jdk) (tar xzvf ...) - install Mesa 3.1 (tar xzvf...) (make [linux-386-elf] )

[JAVA3D] problems with j3d for Linux

2000-03-20 Thread luigi
I have downloaded j3d and installed it, but it doesn't works... when i try to execute an example i get this error: Exception in thread "main" java.lang.UnsatisfiedLinkError: /opt/jdk1.2.2/jre/lib/i386/libJ3D.so: libGL.so.1: cannot open shared object file: No such file or directory Can anybody

Re: [JAVA3D] BEGINER

2000-03-16 Thread luigi
round the "X" point, how would you do > that? > My suggestion is just add a TranformGroup above the TransformGroup you > already have, and apply at your current TransformGroup a translation that > equals (O-X) vector. This way, when applying translations at the auxiliary >

[JAVA3D] BEGINER

2000-03-10 Thread luigi
Hello, I'm begining in the world of Java 3D and a i have a few questions: I'm going to develop an application to simulate a robot so i will need Java 3D in order to represent it, and I will also need AWT/Swing components for the interface. I'm writting here to ask what tool can I use to do this wo