Hi all,
In order to extrude a 2D face along a curve I'm using the inverse of the lookAt
transformation. The 2D face has a fixed normal of
(0,0,-1) and up vector of (0,1,0). The lookAt method does a great job of placing the
2D face at the correct point along the curve
and rotating it so the fa
Kyle,
I'd be very interested if you find a way of doing directional lighting with geometry
which isn't wound consistently or correctly.
The best I've come up with so far is to:
1) disable back-face culling,
2) have two directional lights pointing towards each other, and
3) enable back-face norm
- Kelvin
>
> Java 3D Team
> Sun Microsystems Inc.
>
> >X-Unix-From: [EMAIL PROTECTED] Mon Feb 25 08:44:33 2002
> >Date: Mon, 25 Feb 2002 16:46:22 +
> >From: Mark Crompton <[EMAIL PROTECTED]>
> >Subject: RE: [JAVA3D] WakeupOnCollisionXxxx
> >
t the collision behaviors triggering.
Thanks for any help you can offer,
Mark Crompton
http://sourceforge.net/projects/jlug
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(since you loose one or more dimensions).
>
> The above applies of course to for quadratical matrices of other dimensions
also.
>
> Hope that helps.
>
> regards
> Paul
>
> Mark Crompton schrieb:
>
> > Hi all,
> >
> > I'm currently trying to add collis
ehaviorStructure.java:210
)
at
javax.media.j3d.StructureUpdateThread.doWork(StructureUpdateThread.java:83)
at javax.media.j3d.J3dThread.run(J3dThread.java:256)
Thanks,
Mark Crompton
http://sourceforge.net/project/jlug
=