[JAVA3D] collision prevention via interpolators?

2001-08-21 Thread Markus Poltorp
Hi people, I've been trying to monitor the position of various objects as they are interpolated. I figured that in that way, you could perform checks before the position of the object is updated. Since I'm kinda struggling, I'm just wondering if it is possible at all. I've tried to printout t

[JAVA3D] confession of a demoralised j3d sucker

2001-07-26 Thread Markus Poltorp
Anybody else out there who have invested considerable effort into learning java3d and feel stupid? Or is it just me! I love j3d, but it keeps kicking my ugly butt... === To unsubscribe, send email to [EMAIL PROTECTED] and i

[JAVA3D] Query on the design of the KeyNavigator package!

2001-05-17 Thread Markus Poltorp
ate of the view port position, happens in the same method.   It's fairly easy to change, but wouldn't it be more convenient to have them asseparate methods, since one may wish to check the new position before allowing the view port to move (e g preventing collision)?   Regards / Markus Polto

[JAVA3D] This is a cleaned-up non-hotmail version of the above posting

2001-03-12 Thread Markus Poltorp
ate on this particular case). Anyway, if you look at the imports, they include an object loader, but none is in use (sic!). If anybody else has had a similar problem, any idea what causes this? And is there a reason why a loader is among the imports - the program doesn't use one? thanks fo

[JAVA3D] interpolating imported objects - SplineAnim.java loader!?

2001-03-12 Thread Markus Poltorp
te on this particular case). Anyway,   if you look at the imports, they include an object  loader, but none is in use (sic!).   If anybody else has had a similar problem, any idea what causes this? And is there a reason why a loader is among the imports - the program doesn't use one?   thanks for