Open source all the way...
Preferably on SourceForge...
Please don't turn it into MySQL... (one company controlling it and charging
for commercial license)
I work on an Army simulation project and we use Java 3D for all our internal
3D computations. We are a analytical simulation, so we don't do
> It's done like this. Take a mathematical representation of
> the sphere with 2
> parameters. Use for example polar coordinates. You will find
> the equations for
> this transformation (phi, delta) -> (x,y,z) and the inverse
> transformation
> (x,y,z) -> (phi, delta) in any mathematical equations
I have a local coordinate system that lies in just the XY plane. I want
that coordinate system mapped onto the surface of a sphere... I want to be
able to pick any point on the surface of the sphere, then translate the
origin of my local coordinate system to that location (the plane would be a
t
Is this possible?
-Original Message-
From: Michael Newcomb [mailto:[EMAIL PROTECTED]]
Sent: Friday, February 15, 2002 9:12 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] coordinate mapping question
Thanks for the responses to my previous newbie question.
Now, got another one. I have a
>a) Not everything in the world needs or should be JavaBeans (I really
>personally dislike the concept)
Agree on the first part
>b) Performance reasons
I understand this reasoning for javax.media.j3d.* classes, but I'm more
concerned with not having getters and setters for the guys like
] why aren't javax.vecmath.* classes Java beans?
Probably because of safty. They have to be immutable to garantee safe
execution. The same as strings.
On Fri, 15 Feb 2002, Michael Newcomb wrote:
> Why don't they have getters and se
Why don't they have getters and setters?
Michael
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Thanks for the responses to my previous newbie question.
Now, got another one. I have a local coordinate system that lies in just
the XY plane. I want that coordinate system mapped onto the surface of a
sphere... I want to be able to pick any point on the surface of the sphere,
then translate
-
From: Michael Newcomb [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 13, 2002 4:02 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] newbie question
Yeah I'm not getting it. How many Quaternions will you have? Do you
build one for each axis (x,y,z)? Once you have them, how d
PROTECTED]]
Sent: Wednesday, February 13, 2002 1:08 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] newbie question
Michael Newcomb wrote:
> Think the earth. I've got two points on the Earth, the upper left and
lower
> right of a rectangle (think square, not box). Now those two points
I'm in desperate need of some newbie help!
Think the earth. I've got two points on the Earth, the upper left and lower
right of a rectangle (think square, not box). Now those two points lie on a
plane. I know which plane because a vector from the center of the earth
(0,0,0) to the center of th
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