Re: [JAVA3D] Injection / execution of OpenGL from within Java3D

2004-08-24 Thread MisterXen
Hi Nikolai, hi Zak, since the source of Java3D is available: has anybody modified the source, so that it is possible to push some opengl-commands diretly forward to the OpenGL engine? Yes, some guy did it here: http://www.javadesktop.org/forums/thread.jspa?threadID=3222&tstart=0 Yah, thats what I w

[JAVA3D] Injection / execution of OpenGL from within Java3D

2004-08-23 Thread MisterXen
Hi all, since the source of Java3D is available: has anybody modified the source, so that it is possible to push some opengl-commands diretly forward to the OpenGL engine? For some reason I need access to some buffers. I can't get the buffer access with the current api, so I thought of invoking the

Re: [JAVA3D] What do you want/need from Java3D?

2003-08-20 Thread MisterXen
er (f.e. JOGL). Thus one is able to access OpenGL methods, whenever necessary. Forget DirectX! Okay, so far, hope my wishes come true and the excellent Java3D has a future! Best regards MisterXen === To unsubscribe, send email

Re: [JAVA3D] Antwort: Re: [JAVA3D] a quick 3d transform question, please help

2003-07-24 Thread MisterXen
Hi George, I just saw the email on the search for a solution to transforn a point from one coordinate system to another. I am not sure whether the desired new coordinate system (a, b, n) is orthogonal. I´m not sure, how the plane of Brian is oriented, but I assumed that vec(a) lies parallel to the

Re: [JAVA3D] a quick 3d transform question, please help

2003-07-23 Thread MisterXen
Hi Brian, I have a series of 3d points that all lie on a plane in an xyz coordinate system. The plane passes through the origin. Using n, the normal vector to the plane, I compute a = (0,0,1) x n and b = n x a to give a new abn coordinate system. Does anyone know how to I can use Java 3d to tran

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-26 Thread MisterXen
icult than the other, as long as you keep yourself to good programming practices. Thats absolutely true! If you need speed, and you don't care about time to market, code reuse or platform independance, then sure goto a direct GL binding. see above PS. Insist

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-26 Thread MisterXen
affected Thanks and best regards MisterXen === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTEC

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-26 Thread MisterXen
On the other hand it took me 10hours to make the same selection routines in OpenGL which are faster by a factor of 10. So Java3D is such a well optimized system! =:) Best regards MisterXen === To unsubscribe, send email to [E

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread MisterXen
d now? I said, that a scenegraph has to be complete and extendable not the scenegraph itself (by adding nodes), but the scenegraph nodes which should do what one needs! Maybe, maybe not . but why should I risk to sink :))) if you jump you may drown before someone

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread MisterXen
impossible! What could happen: 1. Java3D becomes OS, thus people can improve and extend the brilliant base of Java3D. 2. If Java3D won't become OS, nothing could be done, except hoping that Sun becomes sensible and implements as many features (from OpenGL and Java3D) as possible Rega

Re: [JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread MisterXen
ng (yet?), it's just going to be a while before the shiny new ships ready. Maybe, maybe not . but why should I risk to sink :))) Greetings MisterXen === To unsubscribe, send email to [EMAIL PROTECTED] and include in the b

[JAVA3D] Java3D capabilities, its future and what OpenGL bindings can do

2003-06-25 Thread MisterXen
and what else -low-level access to OpenGL or DirectX But as long as I´m not sure what sun has planned for the future, I will use OpenGL-bindings. Even if Sun stops Java3D I can continue my work and I believe there will always be a OpenGL binding available! Let me k