Hi Nikolai, hi Zak,
since the source of Java3D is available: has anybody modified the
source,
so that it is possible to
push some opengl-commands diretly forward to the OpenGL engine?
Yes, some guy did it here:
http://www.javadesktop.org/forums/thread.jspa?threadID=3222&tstart=0
Yah, thats what I w
Hi all,
since the source of Java3D is available: has anybody modified the source,
so that it is possible to
push some opengl-commands diretly forward to the OpenGL engine?
For some reason I need access to some buffers. I can't get the buffer
access with the current api,
so I thought of invoking the
er (f.e. JOGL). Thus one is able to
access OpenGL methods, whenever necessary. Forget DirectX!
Okay, so far, hope my wishes come true and the excellent Java3D has a
future!
Best regards
MisterXen
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Hi George,
I just saw the email on the search for a solution to transforn a point
from one coordinate system to another.
I am not sure whether the desired new coordinate system (a, b, n) is
orthogonal.
I´m not sure, how the plane of Brian is oriented, but I assumed that vec(a)
lies parallel to the
Hi Brian,
I have a series of 3d points that all lie on a plane in an xyz coordinate
system. The plane passes through the origin. Using n, the normal vector
to
the plane, I compute a = (0,0,1) x n and b = n x a to give a new abn
coordinate system.
Does anyone know how to I can use Java 3d to tran
icult than the other, as long as you keep yourself to good
programming practices.
Thats absolutely true!
If you need speed, and you don't care about time
to market, code reuse or platform independance, then sure goto a direct
GL binding.
see above
PS. Insist
affected
Thanks and best regards
MisterXen
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On the other hand it took me
10hours to make the same selection routines in OpenGL which are faster by a
factor of 10. So Java3D is such a well optimized system! =:)
Best regards
MisterXen
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d now?
I said, that a scenegraph has to be complete and extendable not the
scenegraph itself (by adding nodes), but the scenegraph nodes which should
do what one needs!
Maybe, maybe not . but why should I risk to sink :)))
if you jump you may drown before someone
impossible! What could happen:
1. Java3D becomes OS, thus people can improve and extend the brilliant base
of Java3D.
2. If Java3D won't become OS, nothing could be done, except hoping that Sun
becomes sensible and implements as many features (from OpenGL and Java3D)
as possible
Rega
ng (yet?), it's just going to be a while before the shiny new ships
ready.
Maybe, maybe not . but why should I risk to sink :)))
Greetings
MisterXen
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and what else
-low-level access to OpenGL or DirectX
But as long as I´m not sure what sun has planned for the future, I will use
OpenGL-bindings. Even if Sun stops Java3D I can continue my work and I
believe there will always be a OpenGL binding available!
Let me k
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