Hi,
I was hoping someone may be able to help.
I have a primitive box vrml file which I have loaded into my Java3d
scene and I would like to click on it to get the x,y,z coords.
The x and y coords provided seem fine but I don't understand why the Z
coordinate seems to vary between -1 & 1 dependin
:53
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Picking inaccuracy
P Watson wrote:
> Hi,
>
> I was hoping someone may be able to help.
> I have a primitive box vrml file which I have loaded into my Java3d
> scene and I would like to click on it to get the x,y,z coords. The x
Paul
-Original Message-
From: P Watson [mailto:[EMAIL PROTECTED]
Sent: Fri 01/08/2003 13:23
To: [EMAIL PROTECTED]
Cc:
Subject: [JAVA3D] Pick Behavior problem
Hi
Hi
I was wondering if someone can shed some light on a problem. I have a shape
whitch i have placed on a canvas and which i would like to add another shape to join
onto it. I have a pick routine which provides the x,y,z coords but unfortunately
causes an error when i
I think you need an extrusion node
Paul Watson (Senior Design Consultant)
www.rcid.ncl.ac.uk
Resource Centre for Innovation in Engineering Design
Bruce Building
University of Newcastle Upon Tyne
Newcastle Upon Tyne
NE1 7RU, UK Tel: 0191 222 5306
-Original Message-
From: Chris Fenton [mai
[i].getObject(); Object
shapeSelected = shapeClicked.getUserData();
greetz Martin
- Original Message -
From: "P Watson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 03, 2003 11:08
AM
Subject: [JAVA3D]
Hi,
I am wondering if anyone can help me. I have loaded a vrml file into my
Java3D scene, assign a setUserData method to the branchgroup with a
relative
name. I have a separate pick routine that i would like to detect what
object
i have selected by using the getUserData method.
The problem is tha