You may find the bug at
http://developer.java.sun.com/developer/bugParade/bugs/4680280.html
The workaround (I have tried it, it works smoothly) is to use import
com.sun.j3d.audioengines.headspace.HeadspaceMixer instead of
com.sun.j3d.audioengines.javasound.JavaSoundMixer.
Quoting:
i.e. If you a
I have just found a bug submission on the issue (bug id 4680280).
I was looking for Sound bugs instead of JavaSoundMixer ones :-) sorry for
that.
Panos
- Original Message -
From: "Panos Gkikakis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 14
Hi all,
I'm having trouble using the sound nodes BackgroundSound and PointSound.
The sound samples I load (16 or 8 bit, 44,100 Hz) are played once as soon as
they are loaded and the scene goes live. And thats irrespective of whether I
enable them initially, set their loop count to infinity etc.
Just to verify that Kelvin's suggestion did solve the problem.
Thank you,
Panos.
- Original Message -
> >Hi all,
> >
> >I have compiled my app using Excelsior Jet 2.5 Personal.
> >
> >I'm using JSE 1.4 and J3D 1.3 b2.
> >
> >When I try to run it I get the frame ok but nothing is render
Hi all,
I have compiled my app using Excelsior Jet 2.5 Personal.
I'm using JSE 1.4 and J3D 1.3 b2.
When I try to run it I get the frame ok but nothing is rendered on the
Canvas3D and the error is:
Exception in thread "J3D-Renderer-1" java.lang.NoSuchFieldException:
textureHeightMax
I have sea