,
Peter Balmforth
-Original Message-
From: Leandro Lorenzet Dihl - Informatica [mailto:[EMAIL PROTECTED]]
Sent: 05 April 2001 14:01
To: [EMAIL PROTECTED]
Subject: [JAVA3D] 3 Axis
Hi!!
I'm working on a game in which the user needs to move an object around
a 3D "room", allowi
NT4 / JDK 1.2.2 / Java3D 1.2.1 Open GL Release .
At the end of the day I want to be able to get an intersection with a Text3D
object directly.
Best regards,
Peter Balmforth
Address:Votec House,
Hambridge Lane,
Newbury,
RG14 5TN
Tel
Should have said that this was in Java3D OpenGL Windows RELEASE 1.2.1
though the classes affected are platform independent.
Best Regards,
Peter Balmforth
-Original Message-
From: Peter Balmforth [mailto:[EMAIL PROTECTED]]
Sent: 21 March 2001 15:58
To: [EMAIL PROTECTED]
Subject: [JAVA3D
AxisAngle4f.set(Matrix3d) sets the wrong values when the rotation
is PI about the Y axis. I think it will occur with some of the
similar combinations of classes as well.
The following bit of code demonstrates it. Because the
rotation is PI the method assumes it is an identity matrix
and defaults