Re: [JAVA3D] 3 Axis

2001-04-05 Thread Peter Balmforth
, Peter Balmforth -Original Message- From: Leandro Lorenzet Dihl - Informatica [mailto:[EMAIL PROTECTED]] Sent: 05 April 2001 14:01 To: [EMAIL PROTECTED] Subject: [JAVA3D] 3 Axis Hi!! I'm working on a game in which the user needs to move an object around a 3D "room", allowi

[JAVA3D] Text3D picking fails when PickTool.GEOMETRY_INTERSECT_INFO used

2001-03-28 Thread Peter Balmforth
NT4 / JDK 1.2.2 / Java3D 1.2.1 Open GL Release . At the end of the day I want to be able to get an intersection with a Text3D object directly. Best regards, Peter Balmforth Address:Votec House, Hambridge Lane, Newbury, RG14 5TN Tel

Re: [JAVA3D] AxisAngle.set(Matrix3d) incorrect for rotation of PI

2001-03-21 Thread Peter Balmforth
Should have said that this was in Java3D OpenGL Windows RELEASE 1.2.1 though the classes affected are platform independent. Best Regards, Peter Balmforth -Original Message- From: Peter Balmforth [mailto:[EMAIL PROTECTED]] Sent: 21 March 2001 15:58 To: [EMAIL PROTECTED] Subject: [JAVA3D

[JAVA3D] AxisAngle.set(Matrix3d) incorrect for rotation of PI

2001-03-21 Thread Peter Balmforth
AxisAngle4f.set(Matrix3d) sets the wrong values when the rotation is PI about the Y axis. I think it will occur with some of the similar combinations of classes as well. The following bit of code demonstrates it. Because the rotation is PI the method assumes it is an identity matrix and defaults