Michael:
Bump Mapping is a technique that makes a surface appear uneven in some
manner: bumpy, wrinkled, wavy etc. The basic idea is that instead of
changing the color components in the illumination equation, we modify the
surface normal by accessing a texture. The geometric normal of the surface
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>FILETIME=[55106910:01C13A2E]
> >Date: Mon, 10 Sep 2001 19:25:21 +
> >From: Rahul Choudhury <[EMAIL PROTECTED]&
Hi all:
I am using Java3D in an application used for 3D training. The application
uses VRML worlds for its 3D data. We have a VRML loader/browser which loads
and manipulates the world. The application has 3 modes. In each mode a
separate VRML world is loaded (after unloading the old VRML world).