Re: [JAVA3D] Poor quality background images

2002-12-29 Thread Robin Spark
]         cc:                 Subject:        Re: [JAVA3D] Poor quality background images Robin:   You can try to show a 2D image by  Raster, example code:   BufferedImage bufferedImage = new BufferedImage( 128, 128, BufferedImage.TYPE_INT_RGB ); ImageComponent2D imageComponent2D = new ImageComponent2D ImageComponent2

[JAVA3D] Poor quality background images

2002-12-29 Thread Robin Spark
NO_SCALE_CENTER display property. Does anyone know how to display a 2D image so it appears pixel perfect? (I'm using the OpenGL implementation as I've read the quality of textures is much higher that Direct X.) - Robin

[JAVA3D] 2D Image

2002-12-23 Thread Robin Spark
Hi, Just wondering if anyone knows how to display a non-scaled 2d image full-screen in the background? I have been looking into making a 2D/3D adventure game engine, kind along the lines of Monkey Island 4. Thanks, - Robin

[JAVA3D] Sub-object references

2002-12-12 Thread Robin Spark
to import a new version of the model for each movement. Also, is it possible to refer to the sub-objects of a model by name? If anyone knows where I could find some source code, or has an example they could send me, that would be great! Thanks, Robin.

[JAVA3D] Problems with Transparency

2000-05-01 Thread Robin
Hello everybody. It may be, that my question is old and was already answered somewhere earlier, but recently I lost my copy of this list (see below) and so there it goes: Rough System-Setting: AMD K7, DirectX 7.0, Viper Diamond V770 TNT 2. I had no probs with Transparency in my scenes until I h