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cc:
Subject: Re: [JAVA3D] Poor quality background images
Robin:
You can try to show a 2D image by Raster, example code:
BufferedImage bufferedImage = new BufferedImage( 128, 128, BufferedImage.TYPE_INT_RGB );
ImageComponent2D imageComponent2D = new ImageComponent2D ImageComponent2
NO_SCALE_CENTER display property.
Does anyone know how to display a 2D image so it appears pixel perfect?
(I'm using the OpenGL implementation as I've read the quality of textures is much higher that Direct X.)
- Robin
Hi,
Just wondering if anyone knows how to display a non-scaled 2d image full-screen in the background?
I have been looking into making a 2D/3D adventure game engine, kind along the lines of Monkey Island 4.
Thanks,
- Robin
to import a new version of the model for each movement.
Also, is it possible to refer to the sub-objects of a model by name?
If anyone knows where I could find some source code, or has an example they could send me, that would be great!
Thanks,
Robin.
Hello everybody.
It may be, that my question is old and was already answered somewhere
earlier, but recently I lost my copy of this list (see below) and so
there it goes:
Rough System-Setting:
AMD K7, DirectX 7.0, Viper Diamond V770 TNT 2.
I had no probs with Transparency in my scenes until I h