fraid I momentarily don't have enough time to send a complete test
case, but if the above informations are not sufficient, I'll try and build a
test case - simply not today I'm afraid!
Thank you.
Roland Sarrazin
- Original Message -
From: "Kelvin Chung" <[EMAIL PR
Hello,
I've got a problem with the following combination: Java3D 1.3
(java3d-1_3-windows-i586-opengl-sdk.exe) and JDK 1.4
(j2sdk-1_4_0_02-windows-i586.exe), both downloaded yesterday.
It crashes while executing this piece of code:
Canvas3D canvas=new
Canvas3D(SimpleUniverse.getPreferred
Hello,
To answer my own question, here is the solution.
I wasn't aware enough about Java3D's and its underlying layer OpenGL's techniques.
Apparently, to do backface (or frontface) culling, OpenGL does not rely on the normals
you provide him, but on what IT considers to be back and front. That
dvance for
potential answers!
Regards,
Roland Sarrazin
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Hello,
I'm looking for an efficient way to synchronize geometry updates, that is, I have some
geometries that I want to update, but I would like that the user doesn't see an update
after the other, but only sees the final result.
I have tried to stop the rendering through universe.getCanvas().
Hello,
Thanks for your answer, but maybe I haven't been clear enough in my initial message.
Splitting the figurine into 20,000 Shape3D isn't a problem at all in my speed issues,
since collision detection works fast in that case (after setting the automatic bounds
computation): I first test aga
Hello,
I am facing the following issue: I've got a
particle system which I test for collision against a human figurine consisting,
let's say, of 20,000 triangles.
To get an efficient collision detection through
picking, I split the figurine into a branch group of 20,000 Shape3Ds. This wor
on, which is logical. But my matrix has a lot of zeros. Any idea to
improve that?
--
Roland Sarrazin
Fraunhofer Gesellschaft - Institut für Graphische Verarbeitung - Darmstadt
Raum 221
@: [EMAIL PROTECTED]
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Hello again,
Well, I think I could sum my question up as follows: How can I pick invisible objects?
Thanks a lot, I couldn't find relevant information until now.
Roland
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I
would be grateful! I've crawled through Java's tutorial, but couldn't get a sufficient
overview to manage to identify the origin of my troubles.
Thanks a lot!
Roland Sarrazin
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saying it won't work :-)!
Thanks for your patience!
Roland Sarrazin
PS : And PickTool & co allows me, as foreseen, to improve drastically performance. Not
enough, though, so I'll work on optimizing my code!
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mances are due to my coding and not to Java3d bottlenecks, for I have seen what
it is possible to do (j3dfly, etc.).
Regards,
Roland Sarrazin
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Hello,
I'm really sorry to get to this topic again (collision avoidance), but I have been
relatively disappointed of all what I have found until now about it, as well as I
haven't been convinced about my own programming trials!
As a matter of fact, the problem is not that I haven't been able t
This is a copy of an e-mail sent to the newsgroup comp.lang.java.3d. Thank you for
your attention.
Hello,
I am confronted with the following issue using the class set for picking
(PickResult, PickTool and PickIntersection).
I have a square created using GeometryInfo and a segment which I am su
e totally abandonned the idea of using
Java3d late collision detection mechanism)?
Thanks for all ideas, and I apologize for bringing the topic of collision
detection over again.
--
Roland Sarrazin
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