Re: [JAVA3D] designing buildings...

2003-08-28 Thread Sam Halperin
I would reccomend a modeler like visx3d to make content. You can then import this content into your Java3D world via a loader such as the xj3d package. www.xj3d.org and www.visx3d.com Sam At 01:16 AM 8/28/2003 -0600, you wrote: I was just wondering, is there a tutorial or articles on designing b

Re: [JAVA3D] How can I implement smooth navigation in a 3D model?

2003-06-21 Thread Sam Halperin
At 02:14 PM 6/21/2003 -0700, you wrote: It would be very nice if you'd like to give me more info and some samples since I still cannot get any idea just from what you talked about. Thank you very much! -H.M --- Sam Halperin <[EMAIL PROTECTED]> wrote: > One way of going is to s

[JAVA3D] test ignore

2003-06-21 Thread Sam Halperin
Sorry, test, ignore. Sam === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the me

Re: [JAVA3D] How can I implement smooth navigation in a 3D model?

2003-06-21 Thread Sam Halperin
One way of going is to scrap the canned keyNavigator behavior altogether. Trap keystrokes from the canvas with a keyListener, then use a custom behavior to transform the transformGroup associated with the viewPlatform. Email me if you want some code samples or more detailed info. Sam At 01:55 PM