I would reccomend a modeler like visx3d to make content. You can then
import this content into your Java3D world via a loader such as the xj3d
package. www.xj3d.org and www.visx3d.com
Sam
At 01:16 AM 8/28/2003 -0600, you wrote:
I was just wondering, is there a tutorial or articles on designing
b
At 02:14 PM 6/21/2003 -0700, you wrote:
It would be very nice if you'd like to give me more
info and some samples since I still cannot get any
idea just from what you talked about.
Thank you very much!
-H.M
--- Sam Halperin <[EMAIL PROTECTED]> wrote:
> One way of going is to s
Sorry, test, ignore.
Sam
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One way of going is to scrap the canned keyNavigator behavior
altogether. Trap keystrokes from the canvas with a keyListener, then use a
custom behavior to transform the transformGroup associated with the
viewPlatform.
Email me if you want some code samples or more detailed info.
Sam
At 01:55 PM