Use the getNamedObjects() method of the Scene object returned when
you load the file.
This returns a hashtable mapping DEF strings to Java3D nodes.
If you save a reference to this hashtable in your program,
you can access the named nodes at any time:
Node aNode = (Node) myNamedNodeHashtable.get
Hello Kenny,
I had saved this message a while back.. sorry that it's not a .java
file.
I don't know if this is what you are looking for,
I have not tested it, but I assume it works..
Stuart
Kenny-Siu-Ming Tang wrote:
>
> Dear all,
>
> Does anyone know where I can get a copy of CapturingCanvas3
Hello Phil:
Since Java3d uses some classes from Java 2, a Java 2 VM is neccessary to
run Java 3D.
I read that the Java Plug-in for 1.3 will have some mechanism for
helping the user to download any "Optional Packages," or even
automatically install any needed "Optional Packages" This new plug in
Andy,
If I-DEAS or Pro/E generate VRML 1.0 or other non-VRML97 compliant VRML,
the VRML97 loader may not be able to parse them.. for example if there
are "separator" nodes, they won't be understood.
Maybe you can find a VRML 1.0 to VRML 97 converter somewhere.
If I-DEAS or Pro/E generate VRML97
start itself
with?
Thanks in advance
Stuart Fischer
Later in my program, I would like to
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Is is possible to prevent the Canvas3D from grabbing the focus on Mouse
entry? I want to show another frame (an AWT frame containing a MediaPlayer)
centered on top of the Canvas3D when a Scene graph object is clicked.
It is hard (impossible) for the user to access the MediaPlayer controls if
the