I am thinking of creating one Canvas3D and many
SimpleUniverses; and certain user actions trigger
the universe switching in the canvas3d.
Is this possible?
I see a universe's view connects to the canvas3D
(double links). If I set one view's canvas3D
(setCanvas3D()), what happens to the view
prev
Under certain condition, my j3d application's popup
does not repair itself when it becomes invisible.
I have spent about a week investigating the problem,
going through swing/awt paint/event code and pretty
much did all I can do. I need some help from J3d folks.
I am not sure this is a j3d or s
try this:
Point3d point;
Transform3D xform;
canvas3d.getPixelLocationInImagePlate(x, y, point);
canvas3d.getImagePlateToVworld(xform);
xform.transform(point);
Yang
-Original Message-
From: Sean [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 18, 2000 3:49 PM
To:
Thanks for the response, Doug.
Sharing is fine. However, this kind of
sharing is pretty much useless because
most of the time we want to set capability
after geometry creation, right?
Also, can I safely assume the cached geometry
I got has the exact capabilities as my original
setting?
Yang
-
ppen under v1.2 FCS.
Please send us a test case for verification.
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Date: Fri, 1 Dec 2000 16:02:36 -0800
>From: Yang Shyong <[EMAIL PROTECTED]>
>Subject: [JAVA3D] j3d display problem
My application has 3 different j3d views.
Each of my j3d view contains one to two cylinders.
The code segment for cylinder creation looks like this ...
int[] parts = {Cylinder.TOP, Cylinder.BODY, Cylinder.BOTTOM};
Cylinder cylinder = new Cylinder(radius, dist);
My application got a minor j3d display
problem. The rendering of j3d works fine
except under some weird condition.
It's quite minor because the condition
required some special sequence of actions.
However, it's really confusing.
Here's the description of the problem.
Background information: