[JAVA3D] ConcurrentModificationException

2001-03-27 Thread Young Ly
(J3dThread.java:256) I was hoping that some-one at j3d could tell me what causes this, and maybe give me a list of things I could try to stop it happening. Thanks Young. :: Young Ly Liquid Edge Games http://www.roboforge.com

[JAVA3D] Is the platform geometry updated on a different thread from the view?

2001-03-06 Thread Young Ly
Young. PS: I would love to give you a demo program showing the bug, but I can't right now. (The 'too much to do and not enough time' excuse : ) :::::: Young Ly Liquid Edge Games http://ww

[JAVA3D]

2001-03-05 Thread Young Ly
Young. PS: I would love to give you a demo program showing the bug, but I can't right now. (The 'too much to do and not enough time' excuse : ) :::::: Young Ly Liquid Edge Games http://ww

Re: [JAVA3D] Texture memory use of GIF vs. RGB

2001-01-31 Thread Young Ly
Good question Shawn. I have been wondering about this for some time too, but have been too busy/lazy to write a post or run a test. I'd love to know the answer too! (..hint, hint j3d team..). Thanks Young. :::::: Young Ly Liquid Edge Games

[JAVA3D] DirectX and Voodoo 1 and 2

2001-01-09 Thread Young Ly
2 cards, I would like to offer them some way of getting the hardware acceleration they expect. All comments appreciated Thanks in advance Young. :: Young Ly Liquid Edge Games http://www.roboforge.com

[JAVA3D] beta 1.2.1 issue?

2000-12-06 Thread Young Ly
on, on the subject welcome. Perhaps we can find the cause by collating information Thanks Young. :::::: Young Ly Liquid Edge Games http://www.rob

Re: [JAVA3D] Multi-texture bug in 1.2.1beta1 OpenGL and DirectX

2000-11-08 Thread Young Ly
Has the 1.2.1beta1 been released officially? I had a quick look on the site but didn't see it. Regards Young. :::::: Young Ly Liquid Edge Games http://www.roboforg

Re: [JAVA3D] Native compiling Java3D app with VisualCafe4 expert edition nativ

2000-09-02 Thread Young Ly
Hi everyone, Though the people involved in the native code conversation might be interested in this email I recently recieved from Jeff Kesselman. Regards Young. :: Young Ly Liquid Edge Games http://www.roboforge.com

Re: [JAVA3D] Building Overlays, lets figure this out :)

2000-08-21 Thread Young Ly
ugly, but that's a failed experiment that we are about to fix J Hope this helps Regards Young. :::::: Young Ly Liquid Edge Games http://www.roboforg

Re: [JAVA3D] AWT color vs. J3D color3f

2000-07-26 Thread Young Ly
erial); Hope This Helps Regards Young. :::::::::: Young Ly Liquid Edge Games http://www.roboforge.com :: === To unsubscribe, send email to [EMAIL PROTECTED] and include in

[JAVA3D] j3d Sound Bug?

2000-07-22 Thread Young Ly
, just wondering if anyone else has come across it yet. Regards Young. :: Young Ly Liquid Edge Games http://www.roboforge.com :: === To unsubscribe, send email

[JAVA3D] PROFESSIONAL J3D GAME Needs You!

2000-07-14 Thread Young Ly
: ) For a quick overview of the game check out : http://pc.ign.com/news/21882.html For the whole story and to register go to the main site : www.roboforge.com Thanks for you time ?. Hope to meet you in the arena : ) Young. :: Young Ly Liquid Edge Games http

[JAVA3D] Incredibly strange bug in Java3D 1.2 FCS

2000-05-20 Thread Young Ly
Hi all. I get this exact bug as well. I have a scene under a transform node. Only the direct child of the transform node is transformed in j3d1.2. Anyone out there have the answer to this riddle? Any comments would be appreciated. Thanks Young. >>Original Message >Date:Thu, 18 May 2000 1

Re: [JAVA3D] GC and Java3D: Threads issueHi

1999-12-01 Thread Young Ly
Vladimir Wrote :: > I came across an interesting problem: Java3D engine performance _HIGHLY_ depends on where, or in other words when, the Canvas3D instance is being created. A note: i do NOT use SimpleUniverse class and write all architecture (Canvas3D->VirutalUniverse->) manually. Now, w