Thanks, I'll FPSCounter when I get a chance and we'll see.
> Be careful with what you do in the behavior. That might be the reason to
> slow down the application. I don't think that calculating frame rate will
> do that though.
Humm? Is there some bug with WakeupOnElapsedFrames? I'm running
I'm basically having a behavior wake up on every frame and marking the time and
comparing. I randomly choose frames and average the times and do 1/time = fps.
>>> Lan Wu-Cavener <[EMAIL PROTECTED]> 06/21 11:01 AM >>>
your note reminded me of a question I had related to the performance. I was