Re: [JAVA3D] Performance Experience

2002-06-21 Thread ZALKIN,CHAD
Thanks, I'll FPSCounter when I get a chance and we'll see. > Be careful with what you do in the behavior. That might be the reason to > slow down the application. I don't think that calculating frame rate will > do that though. Humm? Is there some bug with WakeupOnElapsedFrames? I'm running

Re: [JAVA3D] Performance Experience

2002-06-21 Thread ZALKIN,CHAD
I'm basically having a behavior wake up on every frame and marking the time and comparing. I randomly choose frames and average the times and do 1/time = fps. >>> Lan Wu-Cavener <[EMAIL PROTECTED]> 06/21 11:01 AM >>> your note reminded me of a question I had related to the performance. I was