Claudio Mazzuco wrote:
Hi, i'm a newbie of java 3d and i'm trying, with no success, to render
a simpleuniverse inside a swing panel. I've build a gui and i need to
reserve an area for an interactive 3d session.
Using swing i've found the way to use a jFrame, but this make ALL the
frame used by the
That works! Fantastic.
Thanks greatly :-)
Dalehterrolle <[EMAIL PROTECTED]> wrote:
Try to add the GENERATE_NORMALS to the primflags. may be it will work.
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ppearence is use inside your pyramide method. If not i do not see. Or send the code of your clas so we could have a look at.
A+
-Message d'origine-De : Dale Brett <[EMAIL PROTECTED]>Ŕ : [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date : lundi 21 juin 2004 11:50Objet : Re: [J
. If the same append so it is your appearence which is wrong.
-Message d'origine-De : Dale Brett <[EMAIL PROTECTED]>À : [EMAIL PROTECTED] <[EMAIL PROTECTED]>Date : lundi 21 juin 2004 11:26Objet : [JAVA3D] Custom divison appearances
Hi,
I'm having a little trouble t
Hi,
I'm having a little trouble trying to set the appearance of primitives when I define the number of divisions in the constructor, specifically Cone; which I'm using to create a pyramid.
pyramid = new Cone ( 0.5f, 0.2f, Primitive.ENABLE_APPEARANCE_MODIFY , 4, 2, pyramidAppearance );
I've tr
r.java:153)
at Xj3DBrowser.main(Xj3DBrowser.java:633)
Can you say which jar should contain this functionality? I think I have
them all listed in
the classpath. Thanks.
-brett
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Did you say that there was a public class or get together for xj3d on Sunday?
Thanks.
Giles wrote:
> I'd like to announce the M5 release of Xj3D. In this release we have
> worked to make Xj3D align with the current draft X3D specification.
> Other improvements include better texture handling(G
When I tried the Browser and DOMViewer they come up, but after loading an
object, an error in the appears:
java.lang.NoSuchMethodError:
javax.media.j3d.Canvas3D.getInverseVworldProjection(Ljavax/media/j3d/Transform3D;Ljavax/media/j3d/Transform3D;)V
at org.j3d.terrain.ViewFrustum.computeFrustumPlan
I have stereo working on NT4.0 with a 3dlabs gvx1 card, but it doesn't
seem to work in windows 2000. Has anybody had similar experience or
been able to or know how to overcome this problem? Thanks.
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)
and the 'len' variable = 0 after this call.
Hopefully this isn't just my lack of java expertise.
We will be arriving Sunday and will try to catch up with you at one of the events.
-brett
Giles wrote:
> brett wrote:
>
> >Yes, I think it is the original loader that
t. Is the initial code have a
particular tag I could reference? All help is appreciated as I am much more
familiar with 3d graphics than java.
Giles, will you be at Siggraph?
Giles wrote:
> brett wrote:
>
> >Is there any API documentation for vrml97.jar? Thank you.
> >
> &g
Is there any API documentation for vrml97.jar? Thank you.
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s for stabilizing my system (933 mhz, 1024 mg
ram, 3dlabsglz1 card). Thanks in advance.
-brett
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up
on their workstation products.
-----
Brett GrimesR & D Engineer [EMAIL PROTECTED]
Interactive Visualization
Synopsys, Inc.
e in the body of the message "help".
>>
>
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ying
to point out that you have a vested interest in D3D and *not* OpenGL. Again, this may
have been stated too provocatively, but you'll forgive me if I don't believe that MS
has the best interests of OpenGL users in mind as part of its long-term 3D strategy.
--
Brett Grimes
This i
a huge grain of salt? (Can you
say "confict of interest"? I knew you could.)
--
Brett Grimes
This is my *opinion*. Feel free to disagree with it.
At 01:40 PM 4/10/00 -0400, you wrote:
>Thank you and I too apologize for further spreading an erroneous article
>and for
tions to load them - returning an image.
The solution was found by my colleague somewhere in the Java2D docs., to get the
BufferedImage's Graphics object and do a drawImage - much faster.
Why the TextureLoader uses the other
t in pixels, 4 because its 32-bit).
So try adding that up and see if it is more than available RAM. (If its close but less
it may still be a problem because of the way DirectDraw allocates its video surfaces).
HTH
Brett
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Regards,
Brett
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1) you need to set the back (far) clipping plane: that value will depend on
how many units from the viewer you want to see.
2) you should look for the Background nod component, it has a way of setting
an image as the background.
Regards,
Brett
- Original Message -
From: Bénédicte Le
Put it as a child of a transformgroup and set the transform of that group to
a vector setting the position of the cube.
- Brett
> - Original Message -
> From: SUBSCRIBE JAVA3D-INTEREST peter <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, De
ditionally, I'm not sure if it is in the list charter
(correct me if it is explicitly allowed here), but posting in HTML is
generally considered a bad thing (ask those on the digest).
- Brett
- Original Message -
From: Bob Gray
To: [EMAIL PROTECTED]
Sent: Tuesday, December 07, 1999 7:43
using
KeyNavigatorBehavior, the texture jumps up and down a little. Has anyone
seen this? I don't know whether its an opengl driver issue, a
KeyNavigatorBehavior bug (unlikely), a Java3D bug, or something I've done
wrong (I can't see what this could be, its a very simple program, just ~60
qu
appropriate files. (The reason the applet worked is that you were running
the JDK's appletviewer)
Cheers,
Brett
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 02, 1999 1:04 AM
Subject: Re: [JAVA3D] Compilation on Windows NT
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